The library that auto creation GUI elements by doing variable declaration.
Inspired by fuqunaga/PrefsGUI
PrefsGUI is a so useful library. But, PrefsGUI is using the OnGUI system, So I have some problem by itself.
- In high resolution display, GUI window is showing like so small.
- OnGUI system don't have kind and useful visual.
- I heard that OnGUI system to make a spike sometimes.
- OnGUI system can't validate about input values.
By uGUI system, I can solve those problems like easy.
Sample code
using PrefsUGUI;
public class Example : MonoBehaviour
{
public IReadOnlyPrefs<float> value = new PrefsFloat("value", 10f); // Read Only Interface.
private PrefsVector2 vec2 = new PrefsVector2("vec2");
}
If you want to view more details, Let's check Example codes.
Example codes
- Using the XmlStorage library for saving and loading data.
-
A save key is generate by combine with full hierarchy path and SaveKey parameter.
-
If you attached PrefsParameters component to any GameObject, you can edit AggregationName and FileName for change XmlStorage information that used by PrefsUGUI.
-
I generate and use a dedicated Canvas.
- You can move uGUI window by mouse moving.
- If you pressed discard button, back values to last saved.
- PrefsBool
- PrefsButton
- PrefsColor
- PrefsColorSlider
- PrefsEnum
- PrefsFloat
- PrefsFloatSlider
- PrefsImageLabel
- PrefsInt
- PrefsIntSlider
- PrefsLabel
- PrefsRect
- PrefsString
- PrefsVector2
- PrefsVector2Int
- PrefsVector3
- PrefsVector3Int
- PrefsVector4