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Release v2.1.0 - Android Support, Fixed Visual Artifacts, Improved Performance, and New Community Efforts

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@adrian-miasik adrian-miasik released this 30 Mar 21:10
· 424 commits to develop since this release

unity-pomodoro-release-banner-2.1.0

Release Notes

  • Introducing Android Support! (#67)
    • Added support for the Android platform. You can now use Unity Pomodoro on your Android devices! (See .apk file within the release binaries below).
    • Implemented Android Notifications support on work/break timer completion
    • Implemented timer reduction on application focus (Previously the app would not decrement the timer unless it is being focused on, so closing and re-opening the app won't progress the timer along. This has been fixed in this release.)
  • Improved Performance
    • The application will now target the user's current refresh rate to prevent unnecessary GPU usage.
  • Fixed SVG and Shader Visual Artifacts (#68)
  • Improved Open Source Community Efforts
    • We now have a Code of Conduct document to act as community guidelines for Unity Pomodoro
    • We now have a Contributing document for those interested in working on Unity Pomodoro
    • We now have a Bug Reporting Template for those that wish to submit bugs / issues to the project
      • If you click "New Issue" in the issues tab, you will be prompted to use this template
      • We will continue to accept blank templates too, but advise/urge people to use the bug template instead
    • We now have a Pull Request Template for those that wish to create a feature / PR to the project
  • Bugfixes
    • Fixed digit selection on page switching (Previously digit selection would require a timer restart to fix our digit selection behavior if the user swapped pages. I.E. Double clicking a double digit yielded unexpected results when navigating between pages. This has now been fixed)

Authors Notes

  • I'll be looking into creating a Google Play Developer Account in the near future and look into creating a play store app submission. For the time being, Android builds will be released here on GitHub using a debug keysign. I'd would love to get some feedback on the Android build.
  • As always, the Microsoft Store version will be uploaded/updated over the next couple days.
  • Shoutout to Jose from the Microsoft Store reviews for flagging down the GPU performance concern 👍
  • If you have any opinions/requests/ideas on something you'd like to see added, please comment away in the discussion!
  • For those that wish to support this project (and fund further development), you can donate via my GitHub Sponsors page ❤️
  • If you're enjoying the app, please share it with your friends! Getting the word out means a lot.
  • Till next time 👋

🛠 Specifications

Project Size (Zipped): ~24-46 MB
Contributor(s): @adrian-miasik