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//////////////////////////////////////////////////// // My Super Cool Bloody Palace Randomizer // // version 1.15 // //////////////////////////////////////////////////// //////////////////////////////////////////////////// //To install, follow these steps: // //////////////////////////////////////////////////// 1. Run "randomizer.exe" 2. A command prompt (black window) will appear asking you for some user inputs (colored enemies, max enemies per wave, etc.). 3. Answer the questions! 4. Command prompt will disappear and generate a DevilGame.ini file inside of the folder with "randomizer.exe" 5. Copy the generated "DevilGame.ini" into steamapps\common\DmC Devil May Cry\DevilGame\Published\Content\DLCBloodyPalace 6. Done! Have fun! Keep in mind that this mod is in its early stages and more features/bug fixes will be added in the future. If you need to restore the BP waves to normal, use the backup found in the \resources\backups folder supplied. //////////////////////////////////////////////////// // To disable the timer: // //////////////////////////////////////////////////// 1. Navigate to the /resources/disable_timer folder 2. Copy the BloodyPalace_main.upk file over to the same path as DevilGame.ini steamapps\common\DmC Devil May Cry\DevilGame\Published\Content\DLCBloodyPalace 3. Done! //////////////////////////////////////////////////// // Health increase mod: // //////////////////////////////////////////////////// I also added a modification to enemies where all enemies give health after you kill them. Feel free to install this if you want. The file is in \resources\disable_timer\disable_timer_and_give_more_health I added this change because I found that BP randomized can be brutal. Adding extra health per kill should make the experience more enjoyable. //////////////////////////////////////////////////// // Damage colored enemies: // //////////////////////////////////////////////////// I added SamD's mod that allows users to attack colored enemies with any weapon. You can find this in the \resources folder. Changes made: 1.15 - added an option to disable bosses 1.14 - added an option to set the number of waves - added an option to set a hard limit on DreamRunners, Tyrants, Butchers, and Witches. This hard limit is 2, unless there is only one enemy type in a stage. If there is only one enemy type in a stage, this limit can range from any number between 1 and 5. - added SamD's colored enemy fix 1.13 - fixed a bug where Baby Rages did not spawn when colored enemies are disabled. 1.12 - added a file in \resources that gives Dante more health per enemy kill (health given to Dante may change in future updates) 1.11 - added a file in \resources that will disable the timer 1.1 - fixed a bug where bosses that spawned on environmental stages (stages 15, 35, 55, 75, and 95) would permanently keep environmental hazards for the rest of the stages