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Document OPT_SAVEGAMESCREENSHOTLAYER in Globalfunctions_General #261

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ericoporto opened this issue Nov 20, 2024 · 0 comments
Open

Document OPT_SAVEGAMESCREENSHOTLAYER in Globalfunctions_General #261

ericoporto opened this issue Nov 20, 2024 · 0 comments

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@ericoporto
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https://github.com/adventuregamestudio/ags-manual/wiki/Globalfunctions_General#setgameoption

Added new game-wide option OPT_SAVEGAMESCREENSHOTLAYER that lets to define which of the game's render layers will be captured when making a standard screenshot for the save game.

RenderLayer is documented in #259 , and screenshot is discussed in #258

Example

function game_start()
{
  SetGameOption(OPT_SAVEGAMESCREENSHOTLAYER, eRenderLayerRoom);
}

This option was added in PR adventuregamestudio/ags#2526

@ericoporto ericoporto added this to the AGS 3.6.2 milestone Nov 20, 2024
@ericoporto ericoporto mentioned this issue Nov 20, 2024
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