v0.7.8
Pre-release
Pre-release
- ADD: Add a sandbox environment to the repo, to make it easier for contributing developers
to get started playing around with the library. Seedocs/usage.md
for more. - MOD: Disable TileAnimation pre-loading. Automatically pre-loading all tile layers was causing
significant performance issues when creating several TileAnimations at once.
An interface for manually pre-loading animations is slated for a future release of Aeris.js.
See code snippet below for a temporary pre-loading solution. - MOD: TileAnimation and AnimationSync no longer changes the from/to bounds of the animation when
new times are loaded. See code snippet below to restore the previous behavior. - MOD:
aeris.api.collections.Lightning
sorts models by date/time. This results in a more geographically
distributed collection (by default, Aeris API sorts Lightning by distance). - FIX: Fix parsing of collection data for models which dynamically generate ids.
- FIX: Configure styles for all point data marker clusters.
- FIX: Remove invalid BatchModel documentation.
- FIX: When an animation is set to the current actual time,
never display a forecast tile layer. (Previously, the animation
would should either a past or a future layer, depending on whichever
layer's time was closer to the current time).
See git history for a full list of changes.
Temporary Solution For Pre-loading Animations
var animation = new aeris.interactive.animations.TileAnimation(layer);
animation.on('load:times', function(times) {
var currentTime = animation.getCurrentTime();
// Calling goToTime will trigger the time layer to load.
times.forEach(function(time) {
animation.goToTime(time);
});
// Revert back to the original time
animation.goToTime(currentTime);
});
Update animation from/to times when times are loaded
var animation = new aeris.interactive.animations.TileAnimation(layer);
animation.on('load:times', function(times) {
var earliestTime = Math.min.apply(Math, times);
var latestTime = Math.max.apply(Math, times);
animation.setFrom(earliestTime);
animation.setTo(latestTime);
});