Add C API for Vulkan wgpu rasterizer #11
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Adds a functional C API for creating a
rasterize::wgpu::Rasterizerfrom handles obtained via the Vulkan API, along with the ability to query what extensions/features the rasterizer requires.This does indeed work which is demonstrated in the new
examples/c_glfw_vulkanexample which uses GLFW to create a window, manually creates all required Vulkan objects and finally ansbr_vk_rasterizer.TODO:
PhysicalDeviceFeaturesstructure is required to be able to tell what device features and extensions are necessary but it is private even though it's returned in a public function! I assume this is a mistake and will make an issue/PR to wgpu soon™.sbr_vk_*objects since currently you're forced to leak them.