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OpenTESArena 0.11.0

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@afritz1 afritz1 released this 29 Mar 00:05

New features and changes in version 0.11.0:

  • Original entity loading (static NPCs, creatures, trees, furniture, palace rulers, etc.)
  • Lights
  • Water and lava rendering
  • Translucent entity rendering
  • Ray cast selection with pixel-perfect option (@faha223)
  • 3D positional audio (@Plettro)
  • Initial work on chunk system for game world
  • Periodic creature sounds
  • Fading voxels
  • Streetlights turn on and off automatically
  • Changed in-game day/night clock speed to match original game (R hotkey to fast-forward time)
  • Initial work on texture filtering in pixel shaders (nearest/linear mode)
  • Fixed incorrect cloud pixels (now using partial transparency)
  • Fixed starting dungeon fast travel onVoxelEnter bug

Known issues:

  • Some streetlights don't receive on/off signal
  • Translucent entities exhibit vertical line artifacts (related to multi-threading)
  • The renderer may deadlock and freeze the game. If so, reduce render thread count to very low
  • Position of moons is not correct
  • Tavern names in Imperial City are incorrect
  • Diagonal walls have same collision as walls

For details on how to get OpenTESArena running, see the Installation section in the Readme.