OpenTESArena 0.6.0
New features in version 0.6.0:
- Several locations are now available for testing from the main menu
- Currently just voxel data. Entities and objects are planned for a future release.
- Sound and text triggers (drums, drips, etc., and lore text)
- Night light textures on buildings
- More voxel types supported by renderer (diagonals, chasms, edges)
- Performance improvements for UI and software rendering
- More options in options menu (collision, skip intro, fullscreen)
Notes:
- Level transitions are not implemented yet, so you can only explore the first level of interiors
- Doors don't work yet, and their collision has been disabled
Known issues:
- Some raised platforms have incorrect size or height
- The Imperial City palace graphic is incorrect
Update (12/29/2017): Added fix to Win64 build for alcOpenDevice() errors. It will attempt to continue running even if audio initialization fails.
Update (1/21/2018): Added macOS build (without MIDI support, so no music yet).
For details on how to get OpenTESArena running, see the Installation section in the Readme.