OpenTESArena 0.7.0
New features in version 0.7.0:
- City generation
- Dungeon generation
- Wilderness generation (early stages)
- Fast traveling
- City arrival messages
- Main quest staff dungeon splashes
- Original climates for locations (temperate, mountain, desert)
- Interior level transitions (via level up/down voxels)
- Province map current location highlight
- Automap improvements (location name, level up/down colors, building entrance colors)
- Character generation progress (more pop-up messages)
- Preliminary tests for original save support (see
ArenaSavePath
in options) - Voxel improvements (hedge collision, hanging laundry, store signs)
- Case-sensitive filename improvements (i.e.,
Arrows.cif
for in-game arrow cursors on Unix-based systems) - Better exception handling and messages
- Executable data loading improvements (via
ExeData
class)
Notes:
- Clicking in the game world is not implemented yet
- Can't enter or exit buildings yet
- Doors don't work yet, and their collision has been disabled
- Original sprites are not being loaded yet
- Removed test city
Known issues:
- Some raised platforms have incorrect size or offset
- Some palace gate graphics are incorrect
- Diagonal walls have same collision as walls
- Deserts occasionally play snow music
For details on how to get OpenTESArena running, see the Installation section in the Readme.