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Workaround uvloop losing track of sockets when passing a socket to create_connection #11539
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Workaround uvloop losing track of sockets when passing a socket to create_connection #11539
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This still needs tests |
❌ 1 Tests Failed:
View the full list of 1 ❄️ flaky test(s)
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CodSpeed Performance ReportMerging #11539 will not alter performanceComparing Summary
|
This causes widespread localhost service access failures, aiohappyeyeballs defaults to IPv6-first resolution, but most localhost services only listen on IPv4. |
Are you saying it causes failures when happyeyeballs is enabled? I would expect the behavior to be the same when its disabled |
only cause when happyeyeballs is disabled. weather happyeyeballs is enabled or disabled. resolved addrinfo always comes from happyeyeballs and IPV6 first. first_addr_infos = addr_infos[0]
address_tuple = first_addr_infos[4]
host: str = address_tuple[0]
port: int = address_tuple[1] when IPv6 is enabled, |
I'm lost on this comment as happyeyeballs doesn't do the resolution, the configured resolver does |
my mistake,it's os related. but always only get first address when happyeyeballs disabled will broken localhost ipv4 service under some os as ubuntu. |
It will eventually fallback to the next address if the timeout is long enough, which is the pre-happyeyeballs behavior. In Home Assistant we used to set the family to AF_INET before we had happyeyeballs to disable IPv6 |
What do these changes do?
Workaround uvloop losing track of sockets when passing a socket to
create_connection
.As we are coming up on a year of MagicStack/uvloop#645, and the attempt to fix it MagicStack/uvloop#646 being open, it appears the issue is not going to be fixed in uvloop soon.
related issue #10506 where this solution has been tested
Are there changes in behavior for the user?
Is it a substantial burden for the maintainers to support this?
Related issue number
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