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Fix texture asset prefer linear metadata saving
build #216: Commit 5572a98 pushed by aleksigron
October 2, 2024 18:31 5m 24s master
October 2, 2024 18:31 5m 24s
Fix texture asset prefer linear metadata saving
build #215: Pull request #85 opened by aleksigron
October 2, 2024 18:25 4m 28s fix-texture-linear-save
October 2, 2024 18:25 4m 28s
Add prefer linear texture metadata property
build #214: Commit 244c75a pushed by aleksigron
October 1, 2024 18:14 3m 54s master
October 1, 2024 18:14 3m 54s
Add editor support for texture metadata
build #213: Pull request #84 opened by aleksigron
October 1, 2024 17:59 3m 55s texture-metadata
October 1, 2024 17:59 3m 55s
Allow non-power-of-two textures to have mipmaps
build #212: Commit a9b680b pushed by aleksigron
September 26, 2024 18:13 4m 3s master
September 26, 2024 18:13 4m 3s
Allow non-power-of-two textures to have mipmaps
build #211: Pull request #83 opened by aleksigron
September 26, 2024 18:04 3m 11s fix-npot-mipmap-gen
September 26, 2024 18:04 3m 11s
Fix crash at shutdown from deallocating wrong pointer
build #210: Commit 4e9105f pushed by aleksigron
September 24, 2024 21:47 6m 11s master
September 24, 2024 21:47 6m 11s
Load terrain data based on visible tiles
build #209: Pull request #80 opened by aleksigron
September 24, 2024 21:42 4m 22s terrain-tile-loading
September 24, 2024 21:42 4m 22s
Try fix hash overload problem
build #208: Commit 5b6ab30 pushed by aleksigron
September 22, 2024 20:26 3m 35s master
September 22, 2024 20:26 3m 35s
Improve terrain rendering
build #207: Pull request #78 synchronize by aleksigron
September 22, 2024 20:20 5m 49s improve-terrain-rendering
September 22, 2024 20:20 5m 49s
Improve terrain rendering
build #206: Pull request #78 synchronize by aleksigron
September 22, 2024 19:57 2m 53s improve-terrain-rendering
September 22, 2024 19:57 2m 53s
Improve terrain rendering
build #205: Pull request #78 synchronize by aleksigron
September 22, 2024 19:16 3m 1s improve-terrain-rendering
September 22, 2024 19:16 3m 1s
Improve terrain rendering
build #204: Pull request #78 opened by aleksigron
September 22, 2024 08:40 3m 18s improve-terrain-rendering
September 22, 2024 08:40 3m 18s
Optimize terrain quadtree operation
build #203: Commit 8a5faaf pushed by aleksigron
June 30, 2024 22:49 3m 42s master
June 30, 2024 22:49 3m 42s
Optimize terrain quadtree operation
build #202: Pull request #77 opened by aleksigron
June 30, 2024 22:45 3m 38s terrain-quadtree-opt
June 30, 2024 22:45 3m 38s
When deleting an entity, also delete child entities
build #201: Commit ef38185 pushed by aleksigron
June 28, 2024 20:43 4m 38s master
June 28, 2024 20:43 4m 38s
Improved runtime tracing in important functions
build #199: Commit f2e66e8 pushed by aleksigron
June 28, 2024 20:30 3m 51s master
June 28, 2024 20:30 3m 51s
Improved runtime tracing in important functions
build #198: Pull request #73 opened by aleksigron
June 28, 2024 20:26 3m 56s improved-tracing
June 28, 2024 20:26 3m 56s
Instantiate a model node hierarchy in scene with drag drop
build #197: Commit a8b653d pushed by aleksigron
June 15, 2024 11:01 3m 44s master
June 15, 2024 11:01 3m 44s
Implement mesh part material selection and rendering
build #195: Commit bc89e68 pushed by aleksigron
June 15, 2024 06:08 3m 52s master
June 15, 2024 06:08 3m 52s
Implement mesh part material selection and rendering
build #194: Pull request #68 opened by aleksigron
June 15, 2024 06:04 3m 53s mesh-part-material
June 15, 2024 06:04 3m 53s
Implement mesh selection from multi-mesh model
build #193: Commit 60677d6 pushed by aleksigron
June 13, 2024 17:27 4m 31s master
June 13, 2024 17:27 4m 31s
Implement mesh selection from a multi-mesh model
build #192: Pull request #67 opened by aleksigron
June 13, 2024 17:22 4m 27s select-model-mesh-ui
June 13, 2024 17:22 4m 27s