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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
# Generate MipMaps | ||
 | ||
## Inputs | ||
Port Name | Description | ||
--- | --- | ||
In | | ||
|
||
## Output | ||
Port Name | Description | ||
--- | --- | ||
Out | | ||
|
||
## Description | ||
Generate mipmaps for the input texture. | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,26 @@ | ||
# Julia | ||
 | ||
## Inputs | ||
Port Name | Description | ||
--- | --- | ||
UV | | ||
C 1 | | ||
C 2 | | ||
Zoom | | ||
Position | | ||
|
||
## Output | ||
Port Name | Description | ||
--- | --- | ||
Out | | ||
|
||
## Description | ||
This node is the base node of all shader operations, it allows you to create a node with a custom behavior by putting a shader in the Shader field. | ||
Note that the shader must be compatible with Custom Render Textures, otherwise it won't work. If you have a doubt you can create a new shader by pressing the button "New Shader". | ||
|
||
The node will automatically reflect the shader properties as inputs that you'll be able to connect to other nodes. | ||
This can be especially useful to prototype a new node or just add something that wasn't in the node Library. | ||
|
||
For more information, you can check the [Shader Nodes](../ShaderNodes.md) documentation page. | ||
|
||
Please note that this node only support Texture2D dimension(s). |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
# Levels | ||
 | ||
## Inputs | ||
Port Name | Description | ||
--- | --- | ||
max | | ||
min | | ||
input | | ||
|
||
## Output | ||
Port Name | Description | ||
--- | --- | ||
output | | ||
|
||
## Description | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
# Linear To sRGB | ||
 | ||
## Inputs | ||
Port Name | Description | ||
--- | --- | ||
Source | | ||
|
||
## Output | ||
Port Name | Description | ||
--- | --- | ||
Out | | ||
|
||
## Description | ||
This node is the base node of all shader operations, it allows you to create a node with a custom behavior by putting a shader in the Shader field. | ||
Note that the shader must be compatible with Custom Render Textures, otherwise it won't work. If you have a doubt you can create a new shader by pressing the button "New Shader". | ||
|
||
The node will automatically reflect the shader properties as inputs that you'll be able to connect to other nodes. | ||
This can be especially useful to prototype a new node or just add something that wasn't in the node Library. | ||
|
||
For more information, you can check the [Shader Nodes](../ShaderNodes.md) documentation page. | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,24 @@ | ||
# Mandelbrot | ||
 | ||
## Inputs | ||
Port Name | Description | ||
--- | --- | ||
UV | | ||
Zoom | | ||
Position | | ||
|
||
## Output | ||
Port Name | Description | ||
--- | --- | ||
Out | | ||
|
||
## Description | ||
This node is the base node of all shader operations, it allows you to create a node with a custom behavior by putting a shader in the Shader field. | ||
Note that the shader must be compatible with Custom Render Textures, otherwise it won't work. If you have a doubt you can create a new shader by pressing the button "New Shader". | ||
|
||
The node will automatically reflect the shader properties as inputs that you'll be able to connect to other nodes. | ||
This can be especially useful to prototype a new node or just add something that wasn't in the node Library. | ||
|
||
For more information, you can check the [Shader Nodes](../ShaderNodes.md) documentation page. | ||
|
||
Please note that this node only support Texture2D dimension(s). |
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