This repository contains a series of experimental economics games that I developed for Colby Economics Learning Laboratory (CELL).
Currently, the codebase contains several demo games, included by default with the installation of oTree, but the following games are ones that I made for CELL:
This game was created to study the changes in effort and wage rigidity through different market cycles.
It is a two-player game, with 12 rounds. One player is a firm, one player is a worker. Throughout the 12 rounds, the market revenue varies, depending on whether the round is designated as a boom, a baseline period, or a recession.
- The firm chooses a wage
- The worker receives the wage, and chooses a corresponding result
- The firm's profit is calculated by the formula: Firm Profit = (Revenue - Wage) * Effort
- The worker's profit is calculated by the formula: Worker Profit = Wage - Cost(Effort)
- The cost function is a hardcoded discrete function
- A graph to help the firm make choices
- A slider bar for the worker and for the firm to help them choose wage and effort
- A Round history table, showing the choices and profits of both the firm and worker for each round
oTree is a framework based on Python and Django that lets you build:
- Multiplayer strategy games, like the prisoner's dilemma, public goods game, and auctions
- Controlled behavioral experiments in economics, psychology, and related fields
- Surveys and quizzes