3.1 (2020-08-18)
·
313 commits
to release
since this release
This is going to be the last release before I do a bunch of refactoring … including writing some VoiceAttack plugin stuff. Should make a bunch of things easier to tweak, and also allow you to more easily mix&match profiles, especially without using the current de-facto main profile EliteDangerous
.
So, just as a heads up, the next version might require some manual fiddling again :)
EliteDangerous 7.1
Changed
- Update check logging: now a) always logs when an update is found, even if logging is off and b) logs the command you need to run, in case you miss the TTS.
- Limited
target nearest…
commands to a single concurrently running route search. Also added some feedback TTS. (#59) - Moved R2R announcements to the
Jumped
event. No discovery scan needed! (#61)
Added
open profiles change log
: opensCHANGELOG.md
on Github.- Cancelling a carrier jump now also fires an
((EDDI Carrier cooldown))
event at the appropriate time. - Update check logging: now logs the current version when no update is found. (#58)
target nearest …
commands now have afind nearest
variation (#55)[bodies;whats;what is] left to [map;be mapped;scan]
has some more words now! (#54)
Fixed
Discovery scan
event now checks if EDSM body count has been refreshed since the last jump instead of referring to last system’s when EDSM is slow to respond
SpanshAttack 6.0.1
Added
- Now gives TTS feedback on starting to plot a neutron route since looking up the system might take a few seconds.
Changed
- Now gets the next waypoint upon jumpin instead of supercharge; that means if you have copying to clipboard enabled and auto-plotting disabled, you can shave off some precious seconds by plotting the next waypoint while in the cone instead of waiting for the auto-plot that would happen a couple seconds later.
Fixed
- Plotting to systems not in the DB works again; copypasta fixed in
SpanshAttack.getNearestSystem
and typo inSpanshAttack.plotNeutronRoute
. (#53)