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[Experimental] Implement Boids algorithm for creature movement #73

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@sunreef sunreef commented May 24, 2019

Based on the perception system I implemented in a previous PR, I made a first version of Boids algorithm for the Herbivores (for now).

They now try to flock together while keeping a minimum distance, try to match velocities, avoid Carnivores and stay inside world bounds in a more flexible manner than with collision testing.

I disabled a bunch of systems to test my implementation, hence the "Experimental" tag.

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