This repository has been archived by the owner on Oct 25, 2021. It is now read-only.
[Experimental] Implement Boids algorithm for creature movement #73
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Based on the perception system I implemented in a previous PR, I made a first version of Boids algorithm for the Herbivores (for now).
They now try to flock together while keeping a minimum distance, try to match velocities, avoid Carnivores and stay inside world bounds in a more flexible manner than with collision testing.
I disabled a bunch of systems to test my implementation, hence the "Experimental" tag.