Warehouse Brinstar: tweaks to large lamp placements + a few small fixes#507
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jedat555 wants to merge 1 commit intoamoebaOfDoom:mainfrom
Open
Warehouse Brinstar: tweaks to large lamp placements + a few small fixes#507jedat555 wants to merge 1 commit intoamoebaOfDoom:mainfrom
jedat555 wants to merge 1 commit intoamoebaOfDoom:mainfrom
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Adjusts large lamps in rooms where they were used as floor/solid tiles, to make it consistent both with vanilla (how they're used in Statue Hallway) and most of their uses in the Warehouse Brinstar theme, where they don't have collision. Also includes a few small, fairly obvious fixes (some wrongs corners in parlor and a small visual tweak to green brin shaft).