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manygolf

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massively multiplayer procedurally-generated 2d golf. think desert golf + trackmania

play

https://manygolf.club/

dev guide

installing

after cloning the repo, run npm install in the project root to get all necessary dependencies to build, test, and run.

running

in two different sessions:

npm run server-watch
npm run client-watch

and navigate to localhost:8080

test

npm run test-watch

production

create a secret.json with ssh & sentry deets

{
  "host": "zombo.com",
  "username": "bigjeffrey",
  "path": "/home/bigjeffrey/manygolf",
  "ravenDSNPublic": "https://[email protected]/1234"
  "ravenDSNPrivate": "https://foo:[email protected]/1234"
}

on your server, make sure you have node+npm and forever (npm install -g forever) installed

then locally:

npm run deploy

this builds files locally and bundles up built files + source, deploys it to your specified path, and runs it.

the server runs using the forever tool. you can start/stop/look at logs with this.

it's up to you to expose the server (port 4080) and the files in build/ to the world. nginx can do it!

todos

https://trello.com/b/EfK64dEy/manygolf

credits

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massively multiplayer golfing

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  • TypeScript 87.6%
  • JavaScript 6.7%
  • HTML 3.0%
  • CSS 2.7%