Implemented procedural content generation algorithm in Java used for role-playing game Diablo II with mapping data structures and recursion.
The format of the output is:
Fighting <monster name>
...
You have slain <monster name>
!
<monster name>
dropped:
<complete item name>
<base item statistic>
<additional affix statistics>
Then it will prompt the following:
Fight again [y/n]? <echoed user input from Scanner>
That's it, have fun playing it!