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WtHUD

HUD for Dual Universe (PvP/PvE oriented)

v0.7 BETA

Beta version works properly only on 1920x1080 for now, sorry.

can also use be used as a flying sctipt for you haulers. Highly inspired by simplicity of Albatross hud, has very similar features, like fire-and-forget burn limiter (both in atmo and approaching from space), etc.

HUD concept

HUD concept

v0.6

hold left shift (with remote control active) to see controls helper.

HUD concept

installation

gunner manual links:

  • weapons
  • radar
  • databank
  • ammo cont

remote controller manual links:

  • space fuel tank (only one)
  • same databank as in gunner seat

for xs ships link all of the above

soundpack installation

unarchive sound archive into ~\Documents\NQ\DualUniverse\audio

lua params

showARCompass: enable AR compass on script startup
holdBrakeOnInit: hold brakes on script startup
autoRes: enable auto resistances on script startup
autoResMode:
   0 - Set max resists to highest incoming damage type
   1 - Set 50/50 resists to two highest incoming damage type (Deafult)
   2 - Set resists in ratio of incoming damage by all types
autoResMinHitCount: wait N hits before applying auto resists (default 0)
maxAngularSpeed: set hard limit on your rotational velocity in rads. (default 0 - no limit)

lua chat commands

{} - required param, [] - optional param

sh{size} - hide {size} targets from radar widget
ss{size} - show {size} targets on radar widget
(not sure if size filtering still works)
f[XXX] - show only XXX target on radar widget. (supports any number of targets with any separator, f alone clears filter)
addAll - add all visible targets to friendlist
clearAll - clear saved friendlist
addID {XXXXXX} - add ID friendlist (needs full ID, not last 3 digits)
info {pos} - A lot of useful info about coords
helper - toggle build helper

AR:

addar {pos} {name} [#rgb]
clearar [name]  -  clears all custom marks if no param specified
cleardead [xxx]  -  clears all dead marks if no param specified

periscope scipt installation

Place programming board Copy periscope.json content in clipboard, and then RMB onto prog board and select Advanced->Paste Lua configuration from clipboard Then you need to manually start the programming board every time you are flying your ship to have a periscope.

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