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I'm creating this PR to discuss issues from bevyengine#5606 :

  • use a vertex shader rather than a quad mesh
  • allow resizing a window

The objective of this PR is to :

  • provide technical discussion on post-processing topic to bevy engine repository.
  • provide improvements to bevy_color_blindness.

@ThierryBerger ThierryBerger marked this pull request as ready for review September 6, 2022 15:14
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