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OpenGL game for the Introduction to Interactive Graphics (SGI) course at UPV

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SpaceCollider

Final project for the Introduction to Interactive Graphics (SGI) course at ETSINF UPV.

license: GNU GPL v2 works: in my machine

SpaceCollider screenshot

Requirements

GNU/Linux

  • A recent GNU/Linux distribution with PulseAudio
  • libfreeimage, libGL, libGLU, libpulse-simple
  • A recent g++ version with C++20 support
  • GNU make

macOS

  • Xcode Build Tools
  • freeimage from Homebrew (brew install freeimage)

Windows

  • Microsoft Visual Studio 2019 or later
  • Clone the repository with --recursive flag so the required codebase directory is downloaded.

Build instructions

GNU/Linux and macOS

# Clone the repository
git clone https://github.com/anpep/SpaceCollider
# Build the game
cd SpaceCollider && make -j8
# Enjoy!
./SpaceCollider

Windows

# Clone the repository and submodules
git clone --recursive https://github.com/anpep/SpaceCollider
# Open in Visual Studio 2019 or greater
devenv SpaceCollider\SpaceCollider.sln

License

SpaceCollider is licensed under the GNU GPL v2 open-source license.

SpaceCollider -- SGI Lab Task 9
Copyright (c) 2021-2022 Ángel Pérez <[email protected]>

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

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OpenGL game for the Introduction to Interactive Graphics (SGI) course at UPV

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