Simple library that makes it possible to draw cubes with images.
Install with
go get github.com/antosmichael07/Raylib-Cube-Image
package main
import (
rl_ci "github.com/antosmichael07/Raylib-Cube-Image"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
rl.InitWindow(int32(rl.GetMonitorWidth(rl.GetCurrentMonitor())), int32(rl.GetMonitorHeight(rl.GetCurrentMonitor())), "WTF is this?")
rl.ToggleFullscreen()
rl.DisableCursor()
rl.SetTargetFPS(int32(rl.GetMonitorRefreshRate(rl.GetCurrentMonitor())))
defer rl.CloseWindow()
camera := rl.NewCamera3D(
rl.NewVector3(10.0, 10.0, 10.0),
rl.NewVector3(0.0, 0.0, 0.0),
rl.NewVector3(0.0, 1.0, 0.0),
70.0,
rl.CameraPerspective,
)
// Here are the cubes initialized
image := rl.LoadImage("image.png")
cube_images := []rl_ci.CubeImage{
rl_ci.NewCubeImage(image, rl.NewVector3(0.0, 0.0, 0.0), rl.NewVector3(2.0, 5.0, 2.0), rl.Red),
rl_ci.NewCubeImage(image, rl.NewVector3(3.0, 0.0, 0.0), rl.NewVector3(2.0, 3.0, 2.0), rl.White),
rl_ci.NewCubeImage(image, rl.NewVector3(-3.0, 0.0, 0.0), rl.NewVector3(3.0, 1.0, 2.0), rl.White),
}
for !rl.WindowShouldClose() {
rl.BeginDrawing()
rl.ClearBackground(rl.Black)
rl.UpdateCamera(&camera, rl.CameraFree)
rl.BeginMode3D(camera)
// Here are the cubes drawn
for i := range cube_images {
cube_images[i].DrawCubeImage()
}
rl.EndMode3D()
rl.EndDrawing()
}
}