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Add SyncStore which implements the Storer interface
SyncStore implements the Storer interface and supplies a NewSyncStore factory function. - Uuid increment is handled internally by SyncStore Create - Read will return an empty Puppy struct if provided uuid doesn't exist - Update returns a bool whether a matching identifier was modified - Destroy returns a bool whether a matching identifier was modified Lab 06 (#537)
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Original file line number | Diff line number | Diff line change |
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package main | ||
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// NewSyncStore returns a pointer to a new instance of the SyncStore struct which implements the Storer interface. | ||
func NewSyncStore() Storer { | ||
return &SyncStore{ | ||
uuid: 0, | ||
} | ||
} | ||
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// Create increments the uuid and adds the provided Puppy struct to the store with this identifier. | ||
func (store *SyncStore) Create(puppy Puppy) int { | ||
puppy.ID = store.uuid | ||
store.Store(puppy.ID, puppy) | ||
store.uuid++ | ||
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return puppy.ID | ||
} | ||
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// Read returns the puppy matching the provided uuid. | ||
// An empty Puppy struct is returned if the identifier does not exist. | ||
func (store *SyncStore) Read(id int) Puppy { | ||
if value, ok := store.Load(id); ok { | ||
return value.(Puppy) | ||
} | ||
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return Puppy{} | ||
} | ||
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// Update modifies the puppy matching the provided uuid in the store with the provided Puppy struct. | ||
// It returns a bool whether a matching identifier was modified or not. | ||
func (store *SyncStore) Update(id int, puppy Puppy) bool { | ||
if _, ok := store.Load(id); !ok { | ||
return false | ||
} | ||
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puppy.ID = id | ||
store.Store(id, puppy) | ||
return true | ||
} | ||
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// Destroy removes the puppy matching the provided uuid from the store. | ||
// It returns a bool whether a matching identifier was deleted or not. | ||
func (store *SyncStore) Destroy(id int) bool { | ||
if _, ok := store.Load(id); !ok { | ||
return false | ||
} | ||
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store.Delete(id) | ||
return true | ||
} |
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