Fix SoundEvent name collisions by using InstanceID-based unique identifiers #48
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Problem
Previously, SoundEvent identification relied solely on the asset's name. If multiple assets shared the same name—even if stored in different directories—it caused naming conflicts. Additionally, spaces in asset names led to registration and playback issues.
Solution
To ensure each SoundEvent has a unique identifier and to avoid whitespace-related issues, the naming convention has been updated in the following locations:
PHASESource.cs
Helpers.PHASEPlaySoundEvent
, the_soundEvent.name
parameter has been replaced with"SoundEvent_" + _soundEvent.GetInstanceID().ToString()
.PHASESource
has a unique name at runtime.PHASESoundEventNodeGraph.cs
Helpers.PHASERegisterSoundEventAsset
has been updated to"SoundEvent_" + GetInstanceID().ToString()
, ensuring that even if multiple assets have the same name or contain spaces, they will be uniquely registered.Impact
Testing
Additional Notes