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undo changes to tilesheet, allocate 1000 mipmaps, use linear filters#212

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luboslenco merged 1 commit intoarmory3d:mainfrom
e2002e:gi_clipmaps
Apr 26, 2024
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undo changes to tilesheet, allocate 1000 mipmaps, use linear filters#212
luboslenco merged 1 commit intoarmory3d:mainfrom
e2002e:gi_clipmaps

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@e2002e e2002e commented Apr 26, 2024

Hi, last change, I've made a mistake by using point filters.
We set everything to linear, also we just allocate size for 1000 mipmaps like in legacy, even though we don't use mipmaps (it doesn't work when images are not mipmaps and not allocated even though we use textureLod with level 0 only).

This is done for me, only voxels shadows option has no effect.
armory3d/armory#3012

@luboslenco luboslenco merged commit e2f4750 into armory3d:main Apr 26, 2024
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