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🚀 Feature: Initial Kivy-Based Snake Game UI
🎯 Summary
This PR introduces the first working version of the Snake Game built using the Kivy framework, ported and refactored from the older Tkinter version. It sets up the core game loop, movement logic, food spawning, and a polished UI that is scalable across desktop and mobile devices.
✅ Features Implemented
🐍 Snake mechanics: Directional control, growth on food collision, and self-collision detection.
🍎 Food logic: Random spawning of food avoiding snake body.
💥 Game over conditions: Collision with self or boundaries triggers reset.
💡 UI updates:
BoxLayout.🧼 Code structured with reusable
SnakeGameclass and proper widget hierarchy.🛠️ Technical Notes
idin Python code (idis reserved for.kvfiles only).iderrors.Clock.schedule_interval, and movement updates the canvas in real-time.InstructionGroupmethods:Color,Rectangle, etc.📦 Next Steps
.kvfiles for cleaner layout abstraction.🧪 Status
✅ Functional prototype complete
🧪 Tested on: Desktop Linux (Full-screen + Windowed)