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Kunai-Knife


Using shader-based graphics programming approach and WebGL I designed a kunai knife-dattebayo. The Tasks that I made for this project are:

  • Finding a simple 3D geometric model

  • Modifying the teapot program so that I can show my model as a wireframe

  • Implementing lighting calculations to show my shaded model using Phong polygon rendering

  • Covering my model with a texture

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