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The aim of this artificial life simulation is to create a detailed biological environment and a cognitive simulation.

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The ApeSDK is a series of simulations that work together. It is primarily written in C and can be built with Mac, Window, Linux and iOS GUIs.

History

The ApeSDK was started in 1996. Since then it has been under continuous open source development.

  • From 2003-2009, it was used by Apple.
  • From 2005-2011, it was used by Intel.

Simulations Combined

The ApeSDK features a number of simulation components:

  • a detailed landscape simulation,
  • a rich biological simulation,
  • a complex weather simulation, and,
  • scaling from a landscape to a planetary simulation (Simulated Earth).

Three levels of social simulation including:

  • a reactive simulation,
  • a language simulation representing external and internal conversations with a number of actors, and,
  • a social factor simulation.

The SDK also features a full-stack scripting language and a series of low-level features bringing it up-to-date with every expected feature of contemporary simulation:

  • JSON IO data core,
  • multi-platform graphics for Mac, iOS, Windows and Linux,
  • a web server for remote viewing and interaction, and,
  • frequency and time based audio IO.

Built with the ApeSDK

The ApeSDK is currently used in:

  • Simulated Ape - a detailed simulation app for Mac and Windows (formerly known as Nervana and Noble Ape),

  • ApeSim - an exploratory iOS app based on a UI-stripped-down version of Simulated Ape,

  • Simulated Urban - a detailed urban environment simulation with the organic Ape agents interacting through a cityscape, (included with Simulated Ape), and,

  • Simulated Planet - a detailed planet simulation (included with Simulated Ape).

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The aim of this artificial life simulation is to create a detailed biological environment and a cognitive simulation.

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