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bbarker/voxel-vegetables

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Voxel Vegetables

Building and Running

Windows, Linux, macOS

Install cargo, then cargo run

Note that WASM (web) is currently not supported

Development

Releases

workflow for GitHub actions creating releases for Windows, Linux, macOS, and Web (Wasm) ready for distribution

  • push a tag in the form of v[0-9]+.[0-9]+.[0-9]+* (e.g. v1.1.42) to trigger the flow (it may not auto-trigger, but you can still run from Actions -> release-flow)
  • WARNING: if you work in a private repository, please be aware that macOS and Windows runners cost more build minutes. You might want to consider running the workflow less often or removing some builds from it.i For public repositories the builds are free!
  • The credits directory should be kept up-to-date as it is included in the release workflow.

Debugging

We can conditionally run the game with the WorldInspectorPlugin:

cargo run --features debug-inspector

Note: this game is unrelated to the Voxel Vegetables asset pack.

License

This project is Copyright © 2023 Brandon Elam Barker and Space Nerd.

This project is licensed under the MPL v2 except some content of assets and the Bevy icons in the build directory (see Credits).

We feel that treating files as units of licensed tech (as in the MPL v2) is a little bit antiquated, and wish to be more liberal - if you make improvements to any code component, we would like those to be open source, but if you use only a part of the file, there's no need for you to open source every part of the file. We'll endeavor to dual-license the project under a new license along these lines at some point. But for now, know this is the intent.