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Update dialogs
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benlye committed Sep 10, 2020
1 parent be9dac5 commit be56d54
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Showing 10 changed files with 572 additions and 22 deletions.
4 changes: 2 additions & 2 deletions src/flash-multi/Dialogs/DfuRecoveryDialog.resx
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Expand Up @@ -207,10 +207,10 @@ Flashing will continue automatically when the module is plugged back in.</value>
</value>
</data>
<data name="warningIcon.Location" type="System.Drawing.Point, System.Drawing">
<value>19, 13</value>
<value>13, 13</value>
</data>
<data name="warningIcon.Size" type="System.Drawing.Size, System.Drawing">
<value>30, 34</value>
<value>34, 34</value>
</data>
<data name="warningIcon.TabIndex" type="System.Int32, mscorlib">
<value>2</value>
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124 changes: 124 additions & 0 deletions src/flash-multi/Dialogs/UsbSupportErrorDialog.Designer.cs

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91 changes: 91 additions & 0 deletions src/flash-multi/Dialogs/UsbSupportErrorDialog.cs
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// -------------------------------------------------------------------------------
// <copyright file="UsbSupportErrorDialog.cs" company="Ben Lye">
// Copyright 2020 Ben Lye
//
// This file is part of Flash Multi.
//
// Flash Multi is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or(at your option) any later
// version.
//
// Flash Multi is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// Flash Multi. If not, see http://www.gnu.org/licenses/.
// </copyright>
// -------------------------------------------------------------------------------

namespace Flash_Multi
{
using System;
using System.Diagnostics;
using System.Windows.Forms;

/// <summary>
/// Class for the USB Support warning dialog.
/// </summary>
public partial class UsbSupportErrorDialog : Form
{
/// <summary>
/// Initializes a new instance of the <see cref="UsbSupportErrorDialog"/> class.
/// </summary>
public UsbSupportErrorDialog()
{
this.InitializeComponent();
}

/// <summary>
/// Set the icon when the dialog is loaded.
/// </summary>
protected override void OnShown(EventArgs e)
{
this.errorIcon.Image = System.Drawing.SystemIcons.Error.ToBitmap();
}

/// <summary>
/// Handles the Cancel button being clicked.
/// </summary>
private void ButtonCancel_Click(object sender, EventArgs e)
{
// Return Cancel
this.DialogResult = DialogResult.Cancel;
this.Close();
return;
}

/// <summary>
/// Handles the OK button being clicked.
/// </summary>
private void ButtonOK_Click(object sender, EventArgs e)
{
// Return OK
this.DialogResult = DialogResult.OK;
this.Close();
return;
}

/// <summary>
/// Opens a URL in the default browser.
/// </summary>
/// <param name="url">The URL to open.</param>
private void OpenLink(string url)
{
try
{
System.Diagnostics.Process.Start(url);
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
}
}

private void MoreInfoLinkLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
this.OpenLink("https://github.com/benlye/flash-multi/blob/master/doc/New_Bootloader.md");
}
}
}
125 changes: 125 additions & 0 deletions src/flash-multi/Dialogs/UsbSupportErrorDialog.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:choice>
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="dialogText.Text" xml:space="preserve">
<value>The selected firmware file was compiled without USB serial support and the 'USB Port Mode' setting is set to 'COM Port (Legacy)'.

The MULTI-Module bootloader must be updated and the 'USB Port Mode' setting set to 'Sticky DFU Mode (New)' in order to write this firmware.</value>
</data>
</root>
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