tile-system, tilemap storing and loading, auto-tiling (and tilemap rendering). made with raylib, for a future project
q to erase w to paint tile type 1 e to paint tile type 2 hold down alt to be in a different layer
features: -layers -auto-tiling -saving and loading -camera movement
there are many improvments to be made, but im moving on to another project
remnants of unfinished features can be found inside the code