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release-content/release-notes/gltf_extension_handling.md

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@@ -35,7 +35,7 @@ Two new examples show off use cases:
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- The first builds an `AnimationGraph` and inserts it onto the animation root in a Scene, which means it is now accessible to play animations using the `AnimationPlayer` on the same `Entity` later when that Scene is spawned.
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- The second uses a `GltfExtensionHandler` to switch the 3d Mesh and Material components for their 2d counterparts. This is useful if you're using software like Blender to build 2d worlds.
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```
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```shell
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cargo run --example gltf_extension_animation_graph
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cargo run --example gltf_extension_mesh_2d
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```

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