-
-
Notifications
You must be signed in to change notification settings - Fork 3.6k
Issues: bevyengine/bevy
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Disable ansi colors for A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
tracing_tracy
C-Feature
#16245
opened Nov 5, 2024 by
TheCodeLamp
Assets<T> should have Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
get_many
/ get_many_mut
or equivalent functions
A-Assets
#16244
opened Nov 5, 2024 by
Nathan-Fenner
uuid crate dependency in bevy_core doesn't seem to be needed
A-Core
Common functionality for all bevy apps
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16242
opened Nov 5, 2024 by
alice-i-cecile
overflow_debug
is missing its first row of text
C-Bug
game_menu
example is missing its icons
C-Bug
Error setting CursorGrabMode after unfocusing the window and switching from Locked/Confined to None, then switching back
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#16238
opened Nov 5, 2024 by
Knar33
Setting CursorGrabMode to Locked or Confined doesn't work during the first few frames (Ubuntu X11)
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#16237
opened Nov 5, 2024 by
Knar33
AccessKit A problem that prevents users with disabilities from using Bevy
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Node
Re-export is Confusing with Bevy's Node
A-Accessibility
Move UI example to testbed folder
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16230
opened Nov 4, 2024 by
alice-i-cecile
Text doesn't respond correctly to scale changes
A-Text
Rendering and layout for characters
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
Allow for instantiation of SystemParam from immutable World
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#16216
opened Nov 3, 2024 by
ethereumdegen
observe
on WorldEntityMut
may cause the reference to be invalidated
A-ECS
Allow certain components to be marked immutable
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16208
opened Nov 1, 2024 by
nakedible
Make the NULL semantics of entity clear
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Controversial
There is active debate or serious implications around merging this PR
#16204
opened Nov 1, 2024 by
iiYese
Get Entity from scene hierarchy
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16201
opened Nov 1, 2024 by
Fidius-jko
Camera::viewport_to_world_2d
doesn't take into account the viewport position
A-Rendering
#16200
opened Nov 1, 2024 by
Jaso333
Require components that can't be defaulted
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Enforce formatting for yml files in CI
A-Build-System
Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
#16193
opened Oct 31, 2024 by
alice-i-cecile
Consistently use pressed / released terminology in Pointing at and selecting objects of all sorts
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_picking
A-Picking
Extend the information included in HitData
A-Picking
Pointing at and selecting objects of all sorts
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16186
opened Oct 31, 2024 by
m-edlund
Shadows in 3D scene are flickering
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Shaders
This code uses GPU shader languages
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16185
opened Oct 31, 2024 by
lonegamedev
Resizing 2D camera's viewport drops FPS and crashes (with HDR and bloom enabled)
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16182
opened Oct 31, 2024 by
bloopyboop
Anisotropy example has gaps and continuity errors
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16179
opened Oct 30, 2024 by
hukasu
Rename Pointing at and selecting objects of all sorts
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
PointerInput::button_just_down
and just_up
methods
A-Picking
Use const arrays with dynamic indexes, shader code cleanup
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Shaders
This code uses GPU shader languages
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Previous Next
ProTip!
Updated in the last three days: updated:>2024-11-02.