Skip to content

Issues: bevyengine/bevy

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Support asynchronous Picking backends A-Picking Pointing at and selecting objects of all sorts C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17926 opened Feb 18, 2025 by ThomasVille
Add a simple method to make game graphics independent to window resolution C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17925 opened Feb 18, 2025 by RuelYasa
Add explicit type annotations to debug asserts in Bevy ECS C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17924 opened Feb 18, 2025 by K0bin
WGPU Vulkan problems on AMD GPU C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17913 opened Feb 17, 2025 by FizzWizZleDazzle
Validation error when trying to run full screen C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17911 opened Feb 17, 2025 by DragonGamesStudios
Required components cannot be registered just with ComponentIds C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17910 opened Feb 17, 2025 by anlumo
print_ui_layout_tree is exported, but not usable C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17909 opened Feb 17, 2025 by rparrett
All observers triggered when any element of a bundle is removed. A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17897 opened Feb 17, 2025 by andriyDev
Make ChildOf a named struct and support named struct Relationship types A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17896 opened Feb 17, 2025 by alice-i-cecile 0.16
Support Volumetric Clouds C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17895 opened Feb 17, 2025 by lomirus
Image::from_buffer's public signature changes if debug assertions are enabled C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17891 opened Feb 17, 2025 by rparrett
Calling despawn_recursive() despawns entities that are no longer descendants A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Testing Testing must be done before this is safe to merge
#17883 opened Feb 16, 2025 by matjlars 0.16
Add FilteredWorld(Mut) A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17882 opened Feb 16, 2025 by Shatur
Loading certain GLTF assets causes extreme lag A-glTF Related to the glTF 3D scene/model format C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Investigation This issue requires detective work to figure out what's going wrong S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17877 opened Feb 16, 2025 by ethereumdegen
Dependabot is failing to create PRs A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on
#17876 opened Feb 15, 2025 by mockersf
Cold Specialization Memory Leaks A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17872 opened Feb 15, 2025 by brianreavis 0.16
WGPU_SETTINGS_PRIO=webgl2 causes panics A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGL2 Specific to the WebGL2 render API S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17869 opened Feb 15, 2025 by greeble-dev
(wasm) sprites rendering invisible if in background A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17860 opened Feb 14, 2025 by mirsella
Rename EventWriter::send() to EventWriter::write() A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#17856 opened Feb 13, 2025 by IceSentry
Sprites do not work with images after get_mut A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17854 opened Feb 13, 2025 by Jakkestt
Make extending StandardMaterial wgsl shader easier for common cases A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17845 opened Feb 13, 2025 by MatrixDev
bevy_winit: Window centering is incorrect when the primary monitor's usable space differs from the intended monitor's A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17838 opened Feb 13, 2025 by etorresh
Mesh tangent generation is very slow A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17834 opened Feb 12, 2025 by aloucks
Nearest sampling visual artifacts/glitches on Vulkan backend A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Vulkan Specific to the Vulkan render API S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17831 opened Feb 12, 2025 by Akryum
Unflushed commands before exclusive system when configured with *_ignore_deferred A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17828 opened Feb 12, 2025 by urben1680
2
8
ProTip! no:milestone will show everything without a milestone.