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Issues list

Disable ansi colors for tracing_tracy C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#16245 opened Nov 5, 2024 by TheCodeLamp
Assets<T> should have get_many / get_many_mut or equivalent functions A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16244 opened Nov 5, 2024 by Nathan-Fenner
uuid crate dependency in bevy_core doesn't seem to be needed A-Core Common functionality for all bevy apps C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16242 opened Nov 5, 2024 by alice-i-cecile
overflow_debug is missing its first row of text C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16240 opened Nov 5, 2024 by rparrett 0.15
game_menu example is missing its icons C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16239 opened Nov 5, 2024 by rparrett 0.15
Setting CursorGrabMode to Locked or Confined doesn't work during the first few frames (Ubuntu X11) C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16237 opened Nov 5, 2024 by Knar33
AccessKit Node Re-export is Confusing with Bevy's Node A-Accessibility A problem that prevents users with disabilities from using Bevy C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16235 opened Nov 4, 2024 by bushrat011899 0.15
Move UI example to testbed folder A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16230 opened Nov 4, 2024 by alice-i-cecile
Text doesn't respond correctly to scale changes A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this!
#16223 opened Nov 4, 2024 by NiseVoid 0.15
Allow for instantiation of SystemParam from immutable World C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#16216 opened Nov 3, 2024 by ethereumdegen
observe on WorldEntityMut may cause the reference to be invalidated A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16212 opened Nov 2, 2024 by nakedible 0.16
Allow certain components to be marked immutable A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16208 opened Nov 1, 2024 by nakedible
Make the NULL semantics of entity clear A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Controversial There is active debate or serious implications around merging this PR
#16204 opened Nov 1, 2024 by iiYese
Get Entity from scene hierarchy A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16201 opened Nov 1, 2024 by Fidius-jko
Camera::viewport_to_world_2d doesn't take into account the viewport position A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16200 opened Nov 1, 2024 by Jaso333
Require components that can't be defaulted A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16194 opened Oct 31, 2024 by andriyDev 0.16
Enforce formatting for yml files in CI A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#16193 opened Oct 31, 2024 by alice-i-cecile
Consistently use pressed / released terminology in bevy_picking A-Picking Pointing at and selecting objects of all sorts C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16192 opened Oct 31, 2024 by alice-i-cecile 0.16
Extend the information included in HitData A-Picking Pointing at and selecting objects of all sorts C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16186 opened Oct 31, 2024 by m-edlund
Shadows in 3D scene are flickering A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Shaders This code uses GPU shader languages S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16185 opened Oct 31, 2024 by lonegamedev
Resizing 2D camera's viewport drops FPS and crashes (with HDR and bloom enabled) A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16182 opened Oct 31, 2024 by bloopyboop
Anisotropy example has gaps and continuity errors A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16179 opened Oct 30, 2024 by hukasu
Rename PointerInput::button_just_down and just_up methods A-Picking Pointing at and selecting objects of all sorts C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16178 opened Oct 30, 2024 by alice-i-cecile 0.16
Use const arrays with dynamic indexes, shader code cleanup A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Shaders This code uses GPU shader languages S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16174 opened Oct 30, 2024 by BenjaminBrienen 0.16
ProTip! Updated in the last three days: updated:>2024-11-02.