-
-
Notifications
You must be signed in to change notification settings - Fork 3.3k
Issues: bevyengine/bevy
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Specialized Material Bind Group Layout
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
#14057
opened Jun 27, 2024 by
cart
Extend A new feature
S-Needs-Triage
This issue needs to be labelled
AsBindGroup
macro with support for RenderAssetUsages
C-Enhancement
#14047
opened Jun 27, 2024 by
davids91
Include setting RenderAssetUsages into A new feature
S-Needs-Triage
This issue needs to be labelled
AsBindGroup
C-Enhancement
#14046
opened Jun 27, 2024 by
davids91
Unsupported GL_EXT_texture_shadow_lod causes panic in PBR pipeline
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#14045
opened Jun 27, 2024 by
ByteNybbler
Rename bevy_core::name::DebugName to better fit its implementation
A-Core
Common functionality for all bevy apps
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14039
opened Jun 26, 2024 by
ItsDoot
Allow rotating the skybox/environment map
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14036
opened Jun 26, 2024 by
Azorlogh
"Error: could not compile Related to build systems or continuous integration
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
bevy_core_pipeline
(lib)" in CI due to SIGSEGV: invalid memory reference
A-Build-System
#14012
opened Jun 25, 2024 by
alice-i-cecile
lldb hangs 1-2s whenever I press Ctrl+key or Cmd+key for the first time on Mac (since winit v0.30)
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Blocked
This cannot move forward until something else changes
#14010
opened Jun 25, 2024 by
zhaop
Support the Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
<verb>_parent_in_place()
API for operating on parents instead of children
A-ECS
#14008
opened Jun 25, 2024 by
janhohenheim
Bevy should capture Ctrl+C, send AppExit event
A-App
Bevy apps and plugins
A-Windowing
Platform-agnostic interface layer to run your app in
C-Enhancement
A new feature
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#13995
opened Jun 23, 2024 by
JMS55
macOS asks for permission to use the microphone
A-Audio
Sounds playback and modification
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13989
opened Jun 23, 2024 by
tsukinoko-kun
[Docs] Add example to demonstrate how to use skinning and morph with custom vertex shaders
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
D-Shaders
This code uses GPU shader languages
#13988
opened Jun 23, 2024 by
HydrogenC
Log window/monitor info on startup
A-Windowing
Platform-agnostic interface layer to run your app in
C-Enhancement
A new feature
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Allow one-shot systems to be replaced, re-using the same SystemId
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
#13978
opened Jun 22, 2024 by
viridia
Gamepad unique id
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
#13977
opened Jun 22, 2024 by
andrewbaxter
Fragment Stage Exceeds Maximum Sampled Textures Limit on the web
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
O-WebGPU
Specific to the WebGPU render API
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13974
opened Jun 22, 2024 by
jinleili
Component Hook functions as attributes for Component derive macro
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
#13972
opened Jun 21, 2024 by
ItsDoot
Current tracy deps don't follow compatibility table
A-Dev-Tools
Tools used to debug Bevy applications.
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13970
opened Jun 21, 2024 by
torsteingrindvik
UiSystem::Layout is run too late in the schedule
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13966
opened Jun 21, 2024 by
eidloi
Extension traits are re-exported by name
A-Cross-Cutting
Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13959
opened Jun 21, 2024 by
benfrankel
Segfault on exit with Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Regression
Functionality that used to work but no longer does. Add a test for this!
O-Linux
Specific to the Linux desktop operating system
P-Crash
A sudden unexpected crash
multi_threaded
feature disabled on Wayland after wgpu 0.20
A-Rendering
#13958
opened Jun 20, 2024 by
Friz64
Sysinfo plugin does not compile without Tools for parallel and async work
C-Bug
An unexpected or incorrect behavior
C-Regression
Functionality that used to work but no longer does. Add a test for this!
P-Compile-Failure
A failure to compile Bevy apps
multi_threaded
feature
A-Tasks
#13957
opened Jun 20, 2024 by
Friz64
State changes appear to have system order ambiguities
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13947
opened Jun 20, 2024 by
jonathandw743
AssetServer
panics when loading folder
A-Assets
#13946
opened Jun 20, 2024 by
Pieresqi
Resolve overlap between Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_render
primitives and bevy_math
primitives
A-Math
#13945
opened Jun 20, 2024 by
Jondolf
Previous Next
ProTip!
Adding no:label will show everything without a label.