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Support asynchronous Picking backends
A-Picking
Pointing at and selecting objects of all sorts
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17926
opened Feb 18, 2025 by
ThomasVille
Add a simple method to make game graphics independent to window resolution
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17925
opened Feb 18, 2025 by
RuelYasa
Add explicit type annotations to debug asserts in Bevy ECS
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17924
opened Feb 18, 2025 by
K0bin
WGPU Vulkan problems on AMD GPU
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17913
opened Feb 17, 2025 by
FizzWizZleDazzle
Validation error when trying to run full screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17911
opened Feb 17, 2025 by
DragonGamesStudios
Required components cannot be registered just with ComponentIds
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17910
opened Feb 17, 2025 by
anlumo
print_ui_layout_tree
is exported, but not usable
C-Bug
#17909
opened Feb 17, 2025 by
rparrett
All observers triggered when any element of a bundle is removed.
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17897
opened Feb 17, 2025 by
andriyDev
Make Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
ChildOf
a named struct and support named struct Relationship
types
A-ECS
Support Volumetric Clouds
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17895
opened Feb 17, 2025 by
lomirus
Image::from_buffer
's public signature changes if debug assertions are enabled
C-Bug
#17891
opened Feb 17, 2025 by
rparrett
Calling despawn_recursive() despawns entities that are no longer descendants
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Testing
Testing must be done before this is safe to merge
Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
FilteredWorld(Mut)
A-ECS
#17882
opened Feb 16, 2025 by
Shatur
Loading certain GLTF assets causes extreme lag
A-glTF
Related to the glTF 3D scene/model format
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#17877
opened Feb 16, 2025 by
ethereumdegen
Dependabot is failing to create PRs
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
#17876
opened Feb 15, 2025 by
mockersf
Cold Specialization Memory Leaks
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
WGPU_SETTINGS_PRIO=webgl2
causes panics
A-Rendering
#17869
opened Feb 15, 2025 by
greeble-dev
(wasm) sprites rendering invisible if in background
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17860
opened Feb 14, 2025 by
mirsella
Rename Entities, components, systems, and events
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
EventWriter::send()
to EventWriter::write()
A-ECS
#17856
opened Feb 13, 2025 by
IceSentry
Sprites do not work with images after get_mut
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17854
opened Feb 13, 2025 by
Jakkestt
Make extending Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
StandardMaterial
wgsl shader easier for common cases
A-Rendering
#17845
opened Feb 13, 2025 by
MatrixDev
bevy_winit: Window centering is incorrect when the primary monitor's usable space differs from the intended monitor's
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17838
opened Feb 13, 2025 by
etorresh
Mesh tangent generation is very slow
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17834
opened Feb 12, 2025 by
aloucks
Nearest sampling visual artifacts/glitches on Vulkan backend
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Vulkan
Specific to the Vulkan render API
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17831
opened Feb 12, 2025 by
Akryum
Unflushed commands before exclusive system when configured with Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
*_ignore_deferred
A-ECS
#17828
opened Feb 12, 2025 by
urben1680
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