Performance and Optimization Recommendations #11723
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most examples have insane overhead i assume. because simple scenes with just 3 rotated entities, run very bad on super low spec. For this reason i am avoiding developing with bevy and use a worse framework like ggez instead. I would use Bevy, but i don't know exactly what i need to change |
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Not every user is an expert on Bevy, so I want to open a discussion about the possibilities of optimizing the project.
If anyone has any ideas, please join the discussion.
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