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Answered by
Maykeye
Dec 27, 2025
Replies: 1 comment
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And the answer is.....🥁🥁🥁 Clearing up! let mut chk = true;
loop {
if chk {
let plugins_state = app.plugins_state();
if plugins_state != PluginsState::Cleaned {
println!(">>>>>>>> I'm {:?}", plugins_state);
while app.plugins_state() == PluginsState::Adding {
bevy::tasks::tick_global_task_pools_on_main_thread();
println!("<<<<<< TICKITY I'm {:?}", plugins_state);
}
app.finish();
app.cleanup();
}
chk = false;
}
app.update();
std::thread::sleep(Duration::from_secs_f32(0.1));
}What it has to do with loading assets? Is there a point for default runner to not care of itself? Why it doesn't work if I tickle running 1 test
2025-12-27T08:08:09.997588Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Linux (Garuda Linux Soaring)", kernel: "6.17.9-zen1-1-zen", cpu: "12th Gen Intel(R) Core(TM) i9-12900HK", core_count: "14", memory: "31.0 GiB" }
2025-12-27T08:08:10.000579Z ERROR bevy_render::extract_resource: Render app did not exist when trying to add `extract_resource` for <bevy_camera::clear_color::ClearColor>.
2025-12-27T08:08:10.023625Z WARN bevy_gizmos: bevy_render feature is enabled but RenderApp was not detected. Are you sure you loaded GizmoPlugin after RenderPlugin?
>>>>>>>> I'm Ready
2025-12-27T08:08:10.023786Z WARN bevy_render::texture: CompressedImageFormatSupport resource not found. It should either be initialized in finish() of RenderPlugin, or manually if not using the RenderPlugin or the WGPU backend.
2025-12-27T08:08:10.023877Z WARN bevy_gltf: CompressedImageFormatSupport resource not found. It should either be initialized in finish() of RenderPlugin, or manually if not using the RenderPlugin or the WGPU backend.
>>>>
>>>> finished timer with true true at 2.042939
>>>>
>>> 574x270 //ive edited timeout to display image resolutionNot sure why |
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And the answer is.....🥁🥁🥁 Clearing up!
What it…