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bevy is by default multithreaded, so it's probably that. You could try removing the |
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I tried running bevy 0.17.3 on an old device. And a simple example like a button ui or 2d shapes consumes around 40~50% of a single core (shown in
topon linux), while an equivalent wgpu+winit program only uses around 5% when the frame rate is capped (100% using unlimited frame rate).Both built using -O3 on debug built with no debug info for faster build and smaller binary size.
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