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modules: raptors — the options as a module, and a seat on the game axis - #8687

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modules: raptors — the options as a module, and a seat on the game axis#8687
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Stacked on #8577 (scavengers); #8494 (CM8 Ashfall) continues above this.

The raptor_* options move from the root modoptions.lua into modules/raptors, byte-identical — they are wire values, and the move does not get to rename them. The section hands itself to the game axis (mode_category = "game", mode_key = "raptors"), and the Raptors preset takes its seat on game_mode beside standard, ffa and scavengers: the shared PvE grammar bound to the raptor_* keys, the queen standing where the boss does, RaptorsAI fielded by the lobby the way ScavengersAI already is.

This is deliberately only the lobby face of the flavor. The spawner stays in luarules and reads its options exactly as it always has; activation stays AI-presence, so every existing lobby, coop room and startscript keeps working with the selector unset. The day raptors migrates onto the wave director, the roster and mechanics land beside these files — the same path scavengers took — and the Swarm noun the preset already dials (raptors.swarm) becomes the pack it has been naming all along.

The Bot chain verb moves to the shared PvE grammar on the way: every flavor needs its AI on the field, and no modoption can say so.

🤖 Generated with Claude Code

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github-actions Bot commented Aug 7, 2026

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Integration Test Results

21 tests   8 ✅  16s ⏱️
 1 suites  9 💤
 1 files    4 ❌

For more details on these failures, see this check.

Results for commit 9c777ab.

♻️ This comment has been updated with latest results.

The raptor_* options move from the root modoptions.lua into
modules/raptors, byte-identical — they are wire values, and the move
does not get to rename them. The section hands itself to the game axis
(mode_category = "game", mode_key = "raptors"), and the Raptors preset
takes the seat beside standard, ffa and scavengers: the shared PvE
grammar bound to the raptor_* keys, the queen standing where the boss
does, RaptorsAI fielded by the lobby the way ScavengersAI already is.

This is deliberately only the lobby face of the flavor. The spawner
stays in luarules and reads its options exactly as it always has;
activation stays AI-presence, so every existing lobby, coop room and
startscript keeps working with the selector unset. The day raptors
migrates onto the wave director, the roster and mechanics land beside
these files — the same path scavengers took — and the Swarm noun the
preset already dials becomes the pack it has been naming all along.

The Bot chain verb moves to the shared PvE grammar on the way: every
flavor needs its AI on the field, and no modoption can say so.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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