Skip to content

chess library for legal move generation, FEN/PGN parsing and more

License

Notifications You must be signed in to change notification settings

bhlangonijr/chesslib

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Simple Java Chess Library

mvn build

Chesslib is a simple java chess library for generating legal chess moves given a chessboard position, parse a chess game stored in PGN or FEN format and many other things.

Table of Contents

  1. Building/Installing
  2. Usage
  3. Create a chessboard and make a move
  4. Undo a move
  5. Get FEN string from chessboard
  6. Load a chessboard position from FEN notation
  7. MoveList
  8. Generate all chess legal-moves for the current position
  9. Checking chessboard situation
  10. Comparing boards
  11. Load a chess game collection from a file
  12. Advanced usage
  13. Sanity checking of chesslib move generation with Perft
  14. Creating a full-fledged chess engine
  15. Capturing and reacting to events

Building/Installing

From source

$ git clone [email protected]:bhlangonijr/chesslib.git
$ cd chesslib/
$ mvn clean compile package install

From repo

Chesslib dependency can be added via the jitpack repository.

Maven

<repositories>
  ...
  <repository>
    <id>jitpack.io</id>
    <url>https://jitpack.io</url>
  </repository>
</repositories>
<dependency>
  <groupId>com.github.bhlangonijr</groupId>
  <artifactId>chesslib</artifactId>
  <version>1.3.4</version>
</dependency>

Gradle

repositories {
    ...
    maven { url 'https://jitpack.io' }
}
dependencies {
    ...
    compile 'com.github.bhlangonijr:chesslib:1.3.4'
    ...
}

Usage

Create a chessboard and make a move

    // Creates a new chessboard in the standard initial position
    Board board = new Board();

    //Make a move from E2 to E4 squares
    board.doMove(new Move(Square.E2, Square.E4));

    //print the chessboard in a human-readable form
    System.out.println(board.toString());

Alternatively one could just specify the move using SAN, e.g.:

    Board board = new Board();
    board.doMove("e4");

Result:

rnbqkbnr
pppppppp


    P

PPPP PPP
RNBQKBNR
Side: BLACK

Undo a move

    // Undo the last move from the stack and return it
    Move move = board.undoMove();

Get FEN string from chessboard

    System.out.println(board.getFen());

Load a chessboard position from FEN notation

    // Load a FEN position into the chessboard
    String fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1";
    Board board = new Board();
    board.loadFromFen(fen);

    //Find the square locations of black bishops
    List<Square> blackBishopSquares = board.getPieceLocation(Piece.BLACK_BISHOP);

    //Get the piece at A1 square...
    Piece piece = board.getPiece(Square.A1);

MoveList

MoveList stores a list of moves played in the chessboard. When created it assumes the initial position of a regular chess game. Arbitrary moves from a chess game can be loaded using SAN or LAN string:

    String san = "e4 Nc6 d4 Nf6 d5 Ne5 Nf3 d6 Nxe5 dxe5 Bb5+ Bd7 Bxd7+ Qxd7 Nc3 e6 O-O exd5 ";
    MoveList list = new MoveList();
    list.loadFromSan(san);
    
    System.out.println("FEN of final position: " + list.getFen());

Generate all chess legal-moves for the current position

    // Generate legal chess moves for the current position
    Board board = new Board();
    List<Move> moves = board.legalMoves();
    System.out.println("Legal moves: " + moves);

Result:

  a2a3 a2a4 b2b3 b2b4 c2c3 c2c4 d2d3 d2d4 e2e3 e2e4 f2f3 f2f4 g2g3 g2g4 h2h3 h2h4 b1a3 b1c3 g1f3 g1h3

Relaying the legal moves to the chessboard:

    ...
    for (Move move : moves) {
        board.doMove(move);
        //do something
        board.undoMove();
    }
    System.out.println("Legal moves: " + moves);

Checking chessboard situation

Chessboard situation can be checked using the methods:

  • board.isDraw()
  • board.isInsufficientMaterial()
  • board.isStaleMate()
  • board.isKingAttacked()
  • board.isMated()
  • board.getSideToMove()
  • ...

Comparing boards

There are two methods for comparing boards:

  • board.equals(board2): Compares ignoring the board history
  • board.strictEquals(board2): Compares the board and its history

Load a chess game collection from a PGN file

    PgnHolder pgn = new PgnHolder("/opt/games/linares_2002.pgn");
    pgn.loadPgn();
    for (Game game: pgn.getGames()) {
        game.loadMoveText();
        MoveList moves = game.getHalfMoves();
        Board board = new Board();
        //Replay all the moves from the game and print the final position in FEN format
        for (Move move: moves) {
            board.doMove(move);
        }
        System.out.println("FEN: " + board.getFen());
    }

You could achieve the same by loading the move list final FEN position:

    ...
    board.loadFromFen(moves.getFen());

Iterating over a PGN file games using the PgnIterator:

    PgnIterator games = new PgnIterator("/opt/games/linares_2002.pgn");
    for (Game game: games) {
        System.out.println("Game: " + game);
    }

Note: The iterator is highly recommended for processing large PGN files as it is not retaining in the memory intermediate objects loaded during the process of each iteration.

Capturing the comments from each move:

    PgnIterator games = new PgnIterator("src/test/resources/rav_alternative.pgn");
    for (Game game: games) {
        String[] moves = game.getHalfMoves().toSanArray();
        Map<Integer, String> comments = game.getComments();
        for (int i = 0; i < moves.length; i++) {
            String ply = ((i + 2) / 2) + (i % 2 != 0 ? ".." : " ");
            String move = moves[i];
            String comment = comments.get(i + 1) + "";
            System.out.println(ply + move + " " + comment.trim());
        }
    }

The output should be something like:

1 e4 Ponomariov plays 1. e4 in much the same way as any of the other top-level GMs.
1..e6 Now, along with Pe4 there is an indication Black will place pawns on light-color squares to prevent Bf1 from ever being dangerous. White will probably have to meet 2...d5 with e4-e5 to open the d3-h7 diagonal. So, White needs a Pd4 to support Pe5.

Advanced usage

Sanity checking of chesslib move generation with Perft

Perft, (performance test, move path enumeration) is a debugging function to walk the move generation tree of strictly legal moves to count all the leaf nodes of a certain depth. Example of a perft function using chesslib:

    private long perft(Board board, int depth, int ply) throws MoveGeneratorException {

        if (depth == 0) {
            return 1;
        }
        long nodes = 0;      
        List<Move> moves = board.legalMoves();
        for (Move move : moves) {
            board.doMove(move);
            nodes += perft(board, depth - 1, ply + 1);
            board.undoMove();
        }
        return nodes;
    }

There are plenty of known results for Perft tests on a given set of chess positions. It can be tested against the library to check if it's reliably generating moves and while keeping the Board in a consistent state, e.g.:

    @Test
    public void testPerftInitialPosition() throws MoveGeneratorException {

        Board board = new Board();
        board.setEnableEvents(false);
        board.loadFromFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");

        long nodes = perft(board, 5, 1);
        assertEquals(4865609, nodes);
    }

It's known that from the initial standard chess position, there should have exactly 4865609 positions for depth 5. Deviation from this number would imply a bug in move generation or keeping the board state.

Creating a full-fledged chess engine

kengine is a minimalistic chess engine built on top of kotlin and chesslib to showcase a more advanced use case.

Capturing and reacting to events

Actions occurring in the chessboard or when loading a PGN file are emitted as events by the library so that it can be captured by a GUI, for example:

Listening to PGN loading progress

Create your listener:

class MyListener implements PgnLoadListener {
    
    private int games = 0;

     @Override
    public void notifyProgress(int games) {
        System.out.println("Loaded " + games + " games...");
    }
}

Add the listener to PgnHolder object and load the games:

    PgnHolder pgn = new PgnHolder(".../games.pgn");
    // add your listener
    pgn.getListener().add(myListener);
    pgn.loadPgn();

Example implementing a SwingWorker to update a Swing ProgressBarDialog with PGN loading status:

private final ProgressBarDialog progress = new ProgressBarDialog("PGN Loader", frame);
...
private void init() {
    ...
    LoadPGNWorker loadPGNWorker = new LoadPGNWorker();
    loadPGNWorker.addPropertyChangeListener(new PropertyChangeListener() {
        @Override
        public void propertyChange(PropertyChangeEvent e) {                
            progress.getProgressBar().setIndeterminate(true);
            progress.getProgressBar().setValue((Integer) e.getNewValue());
        }
    });
    loadPGNWorker.execute();

}
...
private class LoadPGNWorker extends SwingWorker<Integer, Integer> implements PgnLoadListener {

    @Override
    protected Integer doInBackground() throws Exception {
        try {
            getPgnHolder().getListener().add(this);
            loadPGN();
        } catch (Exception e) {
            JOptionPane.showMessageDialog(owner, errorMessageFromBundle + e.getMessage(), JOptionPane.ERROR_MESSAGE);
            log.error("Error loading pgn", e);
        } finally {
            progress.dispose();
        }
        return getPgnHolder().getSize();
    }
    
    @Override
    protected void done() {
        setProgress(100);
    }
    
    @Override
    public void notifyProgress(int games) {
        setProgress(Math.min(90, games));
        progress.getLabel().setText("Loading games...");
    }
}

Listening to chessboard events

Moves played and game statuses are emitted by the Board whenever these actions happen.

Implement your Board listener:

class MyBoardListener implements BoardEventListener {

    @Override
    public void onEvent(BoardEvent event) {

        if (event.getType() == BoardEventType.ON_MOVE) {
            Move move = (Move) event;
            System.out.println("Move " + move + " was played");
        }
    }
}

Add your listener to Board and listen to played moves events:

    Board board = new Board();
    board.addEventListener(BoardEventType.ON_MOVE, new MyBoardListener());    

    handToGui(board);
    ...
  • Beware that listeners are executed using the calling thread that updated the Board and depending on your listener processing requirements you'd want to hand the execution off to a separate thread like in a threadpool:
    public void onEvent(BoardEvent event) {

        executors.submit(myListenerRunnable);
    }