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#Notes

  • Register (representing sprite object)

    • x_coordinate [2B]
    • Y_coordinate [2B]
    • Rotation [1B]
    • Size&En [1B]
    • Pointer [2B] NOTE: MSB - En; LSB - Size;
  • Map memory (representing map object)

    • Z_coordinate [1B]
    • Rotation [1B]
    • Index [2B]

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Supercharging Super Mario for VHDL project :)

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