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chore: Update some links
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AntonioND committed Nov 20, 2024
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4 changes: 2 additions & 2 deletions manuscript/backgrounds.md
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Expand Up @@ -89,14 +89,14 @@ transformation matrix, you can rotate, scale, and sheer an affine background,
among other interesting effects. If you want to learn about the cool effects
you can do with an affine background and an affine transformation matrix, I
recommend you look at Cearn's tutorial on affine transformations at
<http://www.coranac.com/tonc/text/affine.htm>.
<https://gbadev.net/tonc/affine.html>.

### Coding with this Manual

Since this is the first time in this manual where we'll start to write code, we
should be aware of the resources available to assist us in following along with
this manual. If you haven't already done so, download the sources that
accompany this manual from the manual homepage at <http://patater.com/manual>.
accompany this manual from the manual repository at <https://github.com/blocksds/manual>.
After extracting the sources, you'll find a folder called `code`. The manual
provides a template for you to use with this manual and any other Nintendo DS
programming projects you might wish to start developing. This template is
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2 changes: 1 addition & 1 deletion manuscript/sprites.md
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Expand Up @@ -206,7 +206,7 @@ We have to use a transformation derived from our time spent playing with an
affine transformation matrix. The sprite's affine transformation matrix is used
slightly differently from the background affine transformation matrix. If you
have a background in linear algebra, I'd recommend reading up on this portion
of the hardware at <http://www.coranac.com/tonc/text/affine.htm>.
of the hardware at <https://gbadev.net/tonc/affine.html>.

<a name="libnds_affine_sprite"></a>

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