Releases: blokdots/blokdots-releases
Releases · blokdots/blokdots-releases
2.4.1
2.4.0
- Added new component: Stepper Motor
- Added new component: LED Matrix
- Improved Live value display for Servo Motor
- Improved OLED Display by adding "flip" setting
- Fixed issue with LED Strip index mapping
- Smaller fixes
2.3.0
- Adds "or" trigger option in when/then sentences — Now you can have multiple triggers in one card!
- Adds "clear" action to LCD component
- Adds possibility for negative values at Motor Driver component
- Fixes visibility of recent documents
- Fixes code export installation
2.2.1
- Added the action to the Figma Integration to set the text of a Figma layer to the value of a component in a specific unit
2.2.0
- Added a new component: Color Sensor
- Added a new action: Right click on a component in the component list to move it to a different slot
- Started fixing an issue with
npm install
for exported projects using Code Export. If you experience any issues when installing exported projects please let us know and help us investigate! - Fixed an issue where the Figma plugin wouldn’t connect if it was running before blokdots started
- Fixed the ordering of the components by slot type in the component list
- Fixed a visual issue with very long component names
- Fixed an issue with code export in the accelerometer
- Fixed an issue with undo/redo
- Minor visual improvements
2.1.1
- Added action to send current value of output components via connections
- Improved SunlightSensor: it exposes all values now (uv, infrared, visible light)
- Fixed code export npm install
- Minor fixes and improvements
2.1.0
- Added feature: Firmata Switcher
- Added new component: LED Strip
- Added support for new boards:
- Arduino Uno WiFi
- Arduino Nano Every
- Arduino MKR 1000
- Improved Timer component: Added unit
milliseconds
- Improved Figma component: rotate and change height/width actions now allow negative values when set to “by” (relative change)
- Improved Button components: Added option
Internal Resistor
- Improved ColorPicker UI
2.0.2
Fixes bug with Servo Motor "go to" action
2.0.1
- Added Air Quality Sensor component
- Fixed Signal Tower bug
- Fixed auto-updater bug
- Fixed pin display bug in shield map
- Fixed typo in buzzer code export
2.0.0
This is the biggest update yet. We improved the app in the backend and redesigned the app completely. It’s now more simple, more dynamic, and more connected!
Improved:
- Components are now in a unified list (you no longer need to click “use” for every component you connected)
- Logic cards are smaller and organized by the triggering component giving you a better overview of the project
- The component connection guide (a.k.a. wizard) is now more prominent and useful with in-app documentation
- Connections (previously “Integrations”) are now part of the core app and do not need to be set up separately anymore
- The project now restarts automatically when you change logic cards
- Keyboard navigation inside the app has been improved
- Switching between Grove slots and regular IO pins is now seamless in the connection guide
- Cards are now highlighted when they are triggered and mapping cards visualize the live values
- Temperature Sensor unit conversion is now corrected
- Refactored the whole app and components to TypeScript
- Hundreds of tiny fixes
Added:
- “And” functionality to add multiple reactions to a single trigger in logic cards
- “All/Any Connections” component
- “Keyboard” control component to trigger reactions based on keypresses while the project is running
- “Project” can now be used to stop the project when it is triggered
- “Barometer” sensor’s integrated temperature is now displayed and can be used as a trigger
- “Figma” rotation can now select an origin
- Many components have some new triggers/actions, e.g. “getting between”, “send/display value of other component”
Removed:
- Separate Live View window has been removed