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Bo3b Johnson edited this page Mar 18, 2014 · 8 revisions

Random notes as things pop up. These will likely get moved to better spots.

  • If you get a crash at launch with a null pointer, you probably don't have the D3DCompiler_46_org.dll type files installed too.

  • At launch, it can take a very long time to show anything, like 2 minutes. It is disassembling all the shaders during this time. It is probably using the caching mechanism with cache_shaders=1. First time it builds .bin files for all shaders. Next launch will be jittery, but fast.

  • If there is a .bin file, that will be loaded before any .txt replacement. So any changes will be ignored, unless you delete the .bin and force it to be rebuilt.

  • If you want to disable a specific shader or skip it, you can add a file to ShaderFixes like 7ca36f0ff0ee6ea9-ps_bad.txt.

  • Can make a 64 bit version of the tool, but it doesn't run properly. Needs more debugging.