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Jesse Boyd edited this page Aug 15, 2016 · 38 revisions

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Porting WorldEdit API code to FAWE

Firstly, FAWE isn't meant to modify the behavior of the WorldEdit API. Existing code should run faster simply by having FAWE installed. Porting code (which is using the WorldEdit API) to work async is as easy as putting it in an async thread (e.g. With the bukkit scheduler).

That said, the FAWE API offers additional functionality not already available in WorldEdit. Below are some examples for WorldEdit and FAWE:

Threading

Players

Modify the world Async (or load it)

NBT and Formats

NMS abstraction

Web

FaweAPI class:

https://github.com/boy0001/FastAsyncWorldedit/blob/master/core/src/main/java/com/boydti/fawe/FaweAPI.java

This Wiki is for Legacy Versions (1.8 - 1.12.2). Check here for 1.13+ versions: https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/

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