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Commands
This page is generated from the source. Click one of the edit buttons below to modify a command class. You will need to find the parts which correspond to the documentation. Command documentation will be consistent with what is available ingame
To view this information ingame use //help [category|command]
-
<arg>
- A required parameter -
[arg]
- An optional parameter -
<arg1|arg2>
- Multiple parameters options -
<arg=value>
- Default or suggested value -
-a
- A command flag e.g.//<command> -a [flag-value]
Click on a category to go to the list of commands, or More Info
for detailed descriptions
-
World Edit Commands
(Updating, informational, debug and help commands) -
Utility Commands
(Various utility commands: More Info) -
Region Commands
(Commands that operate on regions: More Info) -
Selection Commands
(Change your selection points, mode or view info about your selection: More Info) -
History Commands
(Commands to undo, redo, and clear history: More Info) -
Schematic Commands
(Commands that work with schematic files) -
Clipboard Commands
(Related commands to copy and pasting blocks: More Info) -
Generation Commands
(Create structures and features: More Info) -
Biome Commands
(Change, list and inspect biomes) -
Anvil Commands
(Manipulate billions of blocks: More Info) -
Super Pickaxe Commands
(Super-pickaxe commands: More Info) -
Navigation Commands
(Commands for moving the player around: More Info) -
Snapshot Commands
(List, load and view information related to snapshots) -
Scripting Commands
(Run craftscripts: More Info) -
Chunk Commands
([legacy] Inspect chunks: More Info) -
Options Commands
(Player toggles, settings and item info) -
Brush Options Commands
(Tool commands) -
Tool Commands
(Bind functions to held items: More Info) -
Brush Commands
(Commands to build and draw from far away. More Info) -
/Masks
(Help for the various masks. More Info) -
/Patterns
(Help for the various patterns. More Info) -
/Transforms
(Help for the various transforms. More Info) -
Create From Image
(Create a world from images: More Info)
Aliases | Permission | flags | Usage |
---|---|---|---|
//cancel | fawe.cancel | Cancels your current operations | |
/plot replaceall | plots.replaceall | Replace all blocks in the plot world |
(Updating, informational, debug and help commands)
Perm: worldedit.threads
Desc: Print all thread stacks
Desc: Get WorldEdit/FAWE version
Desc: Displays help for FAWE commands
Perm: worldedit.reload
Desc: Reload configuration
Perm: worldedit.changelog
Desc: View the FAWE changelog
Desc: Complete CUI handshake (internal usage)
Perm: worldedit.debugpaste
Desc: Upload debug information to hastebin.com
Desc: Set your timezone for snapshots
Desc: Updates the plugin and restarts the server to apply the changes
(Various utility commands: More Info)
Perm: worldedit.remove
Desc: Remove all entities of a type
Perm: worldedit.fill
Desc: Fill a hole
Desc: Displays help for WorldEdit commands
Perm: worldedit.drain
Desc: Drain a pool
Desc: Transforms modify how a block is placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
More Info: https://git.io/v9KHO
Perm: worldedit.removenear
Desc: Remove blocks near you.
Perm: worldedit.fixlava
Desc: Fix lava to be stationary
Perm: worldedit.removeabove
Desc: Remove blocks above your head.
Desc: Masks determine if a block can be placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
e.g. >[stone,dirt],#light[0][5],$jungle
More Info: https://git.io/v9r4K
Perm: worldedit.fill.recursive
Desc: Fill a hole recursively
Desc: Patterns determine what blocks are placed
- Use [brackets] for arguments
- Use , to OR multiple
e.g. #surfacespread[10][#existing],andesite
More Info: https://git.io/vSPmA
Perm: worldedit.replacenear
Desc: Replace nearby blocks
Perm: worldedit.snow
Desc: Simulates snow
Perm: worldedit.thaw
Desc: Thaws the area
Perm: worldedit.removebelow
Desc: Remove blocks below you.
Perm: worldedit.fixwater
Desc: Fix water to be stationary
Perm: worldedit.butcher
Desc: Kills nearby mobs, based on radius, if none is given uses default in configuration.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.
Desc: Confirm a command
Perm: worldedit.green
Desc: Greens the area
Perm: worldedit.calc
Desc: Evaluate a mathematical expression
Perm: worldedit.extinguish
Desc: Extinguish nearby fire
Desc: Opens the GUI. Works only on Pocket Edition
Perm: fawe.admin
Desct: Generates the heightmap interface
(Commands that operate on regions: More Info)
Perm: worldedit.region.replace
Desc: Replace all blocks in the selection with another
Perm: worldedit.region.stack
Desc: Repeats the contents of the selection.
Flags:
-s shifts the selection to the last stacked copy
-a skips air blocks
Perm: worldedit.region.set
Desc: Set all blocks within selection
Perm: worldedit.region.fall
Desc: Make the blocks in the selection fall
The -m flag will only fall within the vertical selection.
Perm: worldedit.region.faces
Desc: Build the walls, ceiling, and floor of a selection
Perm: worldedit.region.hollow
Desc: Hollows out the object contained in this selection.
Optionally fills the hollowed out part with the given block.
Thickness is measured in manhattan distance.
Perm: worldedit.region.center
Desc: Set the center block(s)
Perm: worldedit.light.set
Desc: Set sky lighting in a selection
Perm: worldedit.nbtinfo
Desc: View nbt info for a block
Perm: worldedit.light.set
Desc: Set block lighting in a selection
Perm: worldedit.region.curve
Desc: Draws a spline through selected points.
Can only be used with convex polyhedral selections.
Flags:
-h generates only a shell
Perm: worldedit.region.overlay
Desc: Set a block on top of blocks in the region
Perm: worldedit.region.overlay
Desc: Set the top block in the region
Perm: worldedit.region.naturalize
Desc: 3 layers of dirt on top then rock below
Perm: worldedit.region.walls
Desc: Build the four sides of the selection
Perm: worldedit.light.fix
Desc: Get the light at a position
Perm: worldedit.light.remove
Desc: Removing lighting in a selection
Perm: worldedit.light.fix
Desc: Get the light at a position
Perm: worldedit.region.smoothsnow
Desc: Smooths the elevation in the selection.
The -n flag makes it only consider naturally occuring blocks.
The -s flag makes it only consider snow.
Perm: worldedit.region.line
Desc: Draws a line segment between cuboid selection corners.
Can only be used with cuboid selections.
Flags:
-h generates only a shell
Perm: worldedit.regen
Desc: Regenerates the contents of the current selection.
This command might affect things outside the selection,
if they are within the same chunk.
Perm: fawe.admin
Desc: Bypass region restrictions
Perm: worldedit.region.move
Desc: Moves the contents of the selection.
-s flag shifts the selection to the target location.
-b also copies biomes
-e ignores entities
-a ignores air
Optionally fills the old location with .
Perm: worldedit.region.forest
Desc: Make a forest within the region
Perm: worldedit.region.deform
Desc: Deforms a selected region with an expression
The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also tinyurl.com/wesyntax.
Perm: worldedit.region.flora
Desc: Make flora within the region
Perm: fawe.worldeditregion
Desc: Select your current allowed region
(Change your selection points, mode or view info about your selection: More Info)
Perm: worldedit.analysis.count
Desc: Counts the number of a certain type of block
Perm: worldedit.selection.size
Desc: Get information about the selection
Perm: worldedit.selection.expand
Desc: Expand the selection area
Perm: worldedit.selection.shift
Desc: Shift the selection area
Desc: Choose a region selector
Perm: worldedit.selection.contract
Desc: Contract the selection area
Perm: worldedit.selection.pos
Desc: Set position 2
Perm: worldedit.selection.pos
Desc: Set position 1
Perm: worldedit.selection.chunk
Desc: Set the selection to the chunk you are currently in.
With the -s flag, your current selection is expanded
to encompass all chunks that are part of it.
Specifying coordinates will use those instead of your
current position. Use -c to specify chunk coordinates,
otherwise full coordinates will be implied.
(for example, the coordinates 5,5 are the same as -c 0,0)
Perm: worldedit.selection.hpos
Desc: Set position 1 to targeted block
Perm: worldedit.selection.outset
Desc: Expands the selection by the given amount in all directions.
Flags:
-h only expand horizontally
-v only expand vertically
Perm: worldedit.wand
Desc: Get the wand object
Perm: worldedit.wand.toggle
Desc: Toggle functionality of the edit wand
Perm: worldedit.selection.hpos
Desc: Set position 2 to targeted block
Perm: worldedit.selection.inset
Desc: Contracts the selection by the given amount in all directions.
Flags:
-h only contract horizontally
-v only contract vertically
Perm: worldedit.analysis.distr
Desc: Gets the distribution of blocks in the selection.
The -c flag gets the distribution of your clipboard.
The -d flag separates blocks by data
(Commands to undo, redo, and clear history: More Info)
Perm: worldedit.history.clear
Desc: Clear your history
Perm: worldedit.history.undo
Desc: Undoes the last action
Perm: worldedit.history.redo
Desc: Redoes the last action (from history)
Perm: worldedit.history.rollback
Desc: Undo a specific edit. - The time uses s, m, h, d, y.
- Import from disk: /frb #import
(Commands that work with schematic files)
Perm: worldedit.clipboard.clear
, worldedit.schematic.clear
Desc: Clear your clipboard
Perm: worldedit.clipboard.load
, worldedit.schematic.load
, worldedit.schematic.upload
, worldedit.schematic.load.other
Desc: Load a schematic into your clipboard
Perm: worldedit.schematic.delete
, worldedit.schematic.delete.other
Desc: Delete a schematic from the schematic list
Perm: worldedit.schematic.list
Desc: List all schematics in the schematics directory
-p prints the requested page
-f restricts by format
Perm: worldedit.clipboard.save
, worldedit.schematic.save
, worldedit.schematic.save.other
Desc: Save a schematic into your clipboard
Perm: worldedit.clipboard.clear
, worldedit.schematic.clear
Desc: Remove a clipboard from your multi-clipboard
Perm: worldedit.schematic.remap
Desc: Remap a clipboard between MCPE/PC values
Perm: worldedit.clipboard.load
, worldedit.schematic.load
, worldedit.schematic.upload
Desc: Load multiple clipboards
The -r flag will apply random rotation
Perm: worldedit.schematic.move
, worldedit.schematic.move.other
Desc: Move your currently loaded schematics
Perm: worldedit.schematic.formats
Desc: List available formats
Perm: worldedit.schematic.show
Desc: List all schematics in the schematics directory
-f restricts by format
(Related commands to copy and pasting blocks: More Info)
Perm: worldedit.clipboard.copy
Desc: Copy the selection to the clipboard
Flags:
-e skips copying entities
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!
Perm: worldedit.clipboard.flip
Desc: Flips the contents of the clipboard across the point from which the copy was made.
Perm: worldedit.clipboard.rotate
Desc: Non-destructively rotate the contents of the clipboard.
Angles are provided in degrees and a positive angle will result in a clockwise rotation. Multiple rotations can be stacked. Interpolation is not performed so angles should be a multiple of 90 degrees.
Perm: worldedit.clipboard.lazycopy
Desc: Lazily copy the selection to the clipboard
Flags:
-e skips copying entities
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!
Perm: worldedit.clipboard.asset
Desc: Saves your clipboard to the asset web interface
Perm: worldedit.clipboard.cut
Desc: Copy the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Cutting and pasting entities cannot yet be undone!
Perm: worldedit.clipboard.download
Desc: Downloads your clipboard through the configured web interface
Perm: worldedit.clipboard.paste
Desc: Pastes the clipboard's contents.
Flags:
-a skips air blocks
-b skips pasting biomes
-e skips pasting entities
-o pastes at the original position
-s selects the region after pasting
Perm: worldedit.clipboard.lazycut
Desc: Lazily cut the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!
Perm: worldedit.clipboard.place
Desc: Places the clipboard's contents without applying transformations (e.g. rotate).
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting
Perm: worldedit.clipboard.clear
Desc: Clear your clipboard
(Create structures and features: More Info)
Perm: worldedit.generation.image
Desc: Generate an image
Perm: worldedit.generation.shape
Desc: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Optionally set type/data to the desired block.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.
Perm: worldedit.generation.pyramid
Desc: Generate a filled pyramid
Perm: worldedit.generation.sphere
Desc: Generates a filled sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.
Perm: worldedit.generation.cylinder
Desc: Generates a cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.
Perm: worldedit.generation.pumpkins
Desc: Generate pumpkin patches
Perm: worldedit.generation.sphere
Desc: Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.
Perm: worldedit.generation.cylinder
Desc: Generates a hollow cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.
//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]
Perm: worldedit.generation.caves
Desc: Generates a cave network
Perm: worldedit.generation.ore
Desc: Generates ores
Perm: worldedit.generation.forest
Desc: Generate a forest
Perm: worldedit.generation.pyramid
Desc: Generate a hollow pyramid
Perm: worldedit.generation.ore
Desc: Generates ores
Perm: worldedit.generation.shape
, worldedit.biome.set
Desc: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Sets the biome of blocks in that shape.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.
(Change, list and inspect biomes)
Perm: worldedit.biome.set
Desc: Set the biome of the region.
By default use all the blocks contained in your selection.
-p use the block you are currently in
Perm: worldedit.biome.list
Desc: Gets all biomes available.
Perm: worldedit.biome.info
Desc: Get the biome of the block.
By default use all the blocks contained in your selection.
-t use the block you are looking at.
-p use the block you are currently in
(Manipulate billions of blocks: More Info)
Perm: worldedit.anvil.count
Desc: Count blocks in a selection
Perm: worldedit.anvil.replace
Desc: Replace all blocks in the selection with another
Perm: worldedit.anvil.replaceall
Desc: Replace all blocks in the selection with another
The -d flag disabled wildcard data matching
Perm: worldedit.anvil.copychunks
Desc: Lazily copy chunks to your anvil clipboard
Perm: worldedit.anvil.set
Desc: Set all blocks in the selection with a pattern
Perm: worldedit.anvil.replaceall
Desc: Replace all blocks in the selection with another
Perm: worldedit.anvil.deleteallunclaimed
Desc: (Supports: WG, P2, GP) Delete all chunks which aren't claimed AND haven't been occupied for age-ticks
(20t = 1s) and
Have not been accessed since file-duration
(ms) after creation and
Have not been used in the past chunk-inactivity
(ms)The auto-save interval is the recommended value for file-duration
and chunk-inactivity
Perm: worldedit.anvil.deletealloldregions
Desc: Delete regions which haven't been accessed in a certain amount of time
You can use seconds (s), minutes (m), hours (h), days (d), weeks (w), years (y)
(months are not a unit of time)
E.g. 8h5m12s
Perm: worldedit.anvil.deleteallunvisited
Desc: Delete all chunks which haven't been occupied for age-ticks
(20t = 1s) and
Have not been accessed since file-duration
(ms) after creation and
Have not been used in the past chunk-inactivity
(ms)The auto-save interval is the recommended value for file-duration
and chunk-inactivity
Perm: worldedit.anvil.distr
Desc: Replace all blocks in the selection with another
Perm: worldedit.anvil.pastechunks
Desc: Paste the chunks from your anvil clipboard.
The -c flag will align the paste to the chunks.
Perm: worldedit.anvil.deleteunclaimed
Desc: (Supports: WG, P2, GP) Delete all chunks which aren't claimed AND haven't been occupied for age-ticks
(20t = 1s) and
Have not been accessed since file-duration
(ms) after creation and
Have not been used in the past chunk-inactivity
(ms)The auto-save interval is the recommended value for file-duration
and chunk-inactivity
Perm: worldedit.anvil.remapall
Desc: Remap the world between MCPE/PC values
Perm: worldedit.anvil.trimallplots
Desc: Trim chunks in a Plot World
Unclaimed chunks will be deleted
Unmodified chunks will be deleted
Use -v to also delete unvisited chunks
Perm: worldedit.anvil.countall
Desc: Count all blocks in a world
Perm: worldedit.anvil.debugfixroads
Desc: debug - do not use
Perm: worldedit.anvil.debugfixair
Desc: debug - do not use
Perm: worldedit.anvil.removelayer
Desc: Remove if all the selected layers in a chunk match the provided id
Perm: worldedit.anvil.trimallair
Desc: Trim all air in the world
Perm: worldedit.anvil.clear
Desc: Clear the chunks in a selection (delete without defrag)
Perm: worldedit.anvil.replace
Desc: Replace all blocks in the selection with a pattern
(Super-pickaxe commands: More Info)
Perm: worldedit.superpickaxe.recursive
Desc: Enable the recursive super pickaxe pickaxe mode
Perm: worldedit.superpickaxe.area
Desc: Enable the area super pickaxe pickaxe mode
Perm: worldedit.superpickaxe
Desc: Enable the single block super pickaxe mode
(Commands for moving the player around: More Info)
Perm: worldedit.navigation.unstuck
Desc: Escape from being stuck inside a block
Perm: worldedit.navigation.thru.command
Desc: Passthrough walls
Perm: worldedit.navigation.jumpto.command
Desc: Teleport to a location
Perm: worldedit.navigation.up
Desc: Go upwards some distance
Perm: worldedit.navigation.ascend
Desc: Go up a floor
Perm: worldedit.navigation.ceiling
Desc: Go to the celing
Perm: worldedit.navigation.descend
Desc: Go down a floor
(List, load and view information related to snapshots)
Perm: worldedit.snapshots.list
Desc: List snapshots
Perm: worldedit.snapshots.restore
Desc: Choose the nearest snapshot after a date
Perm: worldedit.snapshots.restore
Desc: Choose the nearest snapshot before a date
Perm: worldedit.snapshots.restore
Desc: Choose a snapshot to use
Perm: worldedit.snapshots.restore
Desc: Choose the snapshot based on the list id
Perm: worldedit.snapshots.restore
Desc: Restore the selection from a snapshot
(Run craftscripts: More Info)
Perm: worldedit.scripting.execute
Desc: Execute a CraftScript
Perm: worldedit.scripting.execute
Desc: Execute last CraftScript
([legacy] Inspect chunks: More Info)
Perm: worldedit.chunkinfo
Desc: Get information about the chunk that you are inside
Perm: worldedit.delchunks
Desc: Deprecated, use anvil commands
Perm: worldedit.listchunks
Desc: List chunks that your selection includes
(Player toggles, settings and item info)
Perm: worldedit.fast
Desc: Toggles FAWE undo
Perm: worldedit.global-mask
Desc: The global source mask applies to all edits you do and masks based on the source blocks (e.g. the blocks in your clipboard)
Perm: worldedit.global-transform
Desc: Set the global transform
Desc: Switch between your position and pos1 for placement
Desc: Searches for an item.
Flags:
-b only search for blocks
-i only search for items
Perm: worldedit.global-mask
Desc: The global destination mask applies to all edits you do and masks based on the destination blocks (i.e. the blocks in the world).
Desc: Toggle FAWE tips
(Tool commands)
- Target Public Range
- Forward Point Pitch
- Target Point Height
- Target Face Range
Desc: Toggle between different target modes
Perm: worldedit.brush.options.size
Desc: Set the brush size
Perm: worldedit.brush.list
Desc: List all brushes in the brush directory
-p prints the requested page
Perm: worldedit.brush.options.range
Desc: Set the brush range
Perm: worldedit.brush.options.mask
Desc: Set the brush destination mask
Perm: worldedit.brush.options.transform
Desc: Set the brush transform
Perm: worldedit.brush.options.material
Desc: Set the brush material
Perm: worldedit.brush.load
Desc: load a brush
Perm: worldedit.brush.options.mask
Desc: Set the brush source mask
Desc: Toggle between different visualization modes
0 = No visualization
1 = Single block at target position
2 = Glass showing what blocks will be changed
Perm: worldedit.superpickaxe
Desc: Toggle the super pickaxe function
Desc: Set the targeting mask
Desc: Set the targeting mask
Desc: Set the right click brush
Desc: Unbind a bound tool from your current item
Desc: Set the left click brush
Perm: worldedit.brush.save
Desc: Save your current brush
use the -g flag to save globally
Desc: Toggle between different target modes
(Bind functions to held items: More Info)
Perm: worldedit.tool.tree
Desc: Tree generator tool
Perm: worldedit.tool.replacer
Desc: Block replacer tool
Perm: worldedit.tool.info
Desc: Block information tool
Perm: worldedit.tool.lrbuild
Desc: Long-range building tool
Perm: worldedit.tool.inspect
Desc: Chooses the inspect brush
Perm: worldedit.tool.farwand
Desc: Wand at a distance tool
Perm: worldedit.tool.flood-fill
Desc: Flood fill tool
Perm: worldedit.tool.data-cycler
Desc: Block data cycler tool
Perm: worldedit.tool.deltree
Desc: Floating tree remover tool
(Commands to build and draw from far away. More Info)
Perm: worldedit.brush.copy
Desc: Left click the base of an object to copy.
Right click to paste
The -r flag Will apply random rotation on paste
The -a flag Will apply auto view based rotation on paste
Note: Works well with the clipboard scroll action
Video: https://www.youtube.com/watch?v=RPZIaTbqoZw
Perm: worldedit.brush.command
Desc: Run the commands at the clicked position.
- Your selection will be expanded to the specified size around each point
- Placeholders: {x}, {y}, {z}, {world}, {size}
Perm: worldedit.brush.populateschematic
Desc: Chooses the scatter schematic brush.
The -r flag will apply random rotation
Perm: worldedit.brush.scattercommand
Desc: Run commands at random points on a surface
- The scatter radius is the min distance between each point
- Your selection will be expanded to the specified size around each point
- Placeholders: {x}, {y}, {z}, {world}, {size}
Perm: worldedit.brush.shatter
Desc: Creates uneven lines separating terrain into multiple pieces
Pic: https://i.imgur.com/2xKsZf2.png
Perm: worldedit.brush.erode
Desc: Erodes terrain
Perm: worldedit.brush.sphere
Desc: Creates a sphere.
The -h flag creates hollow spheres instead.The -f flag creates falling spheres.
Perm: worldedit.brush.pull
Desc: Pull terrain towards you
Perm: worldedit.brush.stencil
Desc: Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation
Perm: worldedit.brush.recursive
Desc: Set all connected blocks
The -d flag Will apply in depth first order
Note: Set a mask to recurse along specific blocks
Perm: worldedit.brush.spline
Desc: Click to select some objects,click the same block twice to connect the objects.
Insufficient brush radius, or clicking the the wrong spot will result in undesired shapes. The shapes must be simple lines or loops.
Pic1: http://i.imgur.com/CeRYAoV.jpg -> http://i.imgur.com/jtM0jA4.png
Pic2: http://i.imgur.com/bUeyc72.png -> http://i.imgur.com/tg6MkcF.pngTutorial: https://www.planetminecraft.com/blog/fawe-tutorial/
Perm: worldedit.brush.sweep
Desc: Sweeps your clipboard content along a curve.
Define a curve by selecting the individual points with a brush
Set [copies] to a value > 0 if you want to have your selection pasted a limited amount of times equally spaced on the curve
Perm: worldedit.brush.spline
Desc: Create a hanging line between two points.
The lengthFactor controls how long the line is
The -h flag creates only a shell
The -s flag selects the clicked point after drawing
Perm: worldedit.brush.line
Desc: Create lines.
The -h flag creates only a shell
The -s flag selects the clicked point after drawing
The -f flag creates a flat line
Perm: worldedit.brush.surfacespline
Desc: Create a spline on the surface
Video: https://www.youtube.com/watch?v=zSN-2jJxXlM
Perm: worldedit.brush.blendball
Desc: Smooths and blends terrain
Pic: https://i.imgur.com/cNUQUkj.png -> https://i.imgur.com/hFOFsNf.png
Perm: worldedit.brush.sphere
Desc: Creates a circle which revolves around your facing direction.
Note: Decrease brush radius, and enabled visualization to assist with placement mid-air
Perm: worldedit.brush.rock
Desc: Creates a distorted sphere
Perm: worldedit.brush.height
Desc: This brush raises and lowers land.
- The -r
flag enables random off-axis rotation
- The -l
flag will work on snow layers
- The -s
flag disables smoothing
Note: Use a negative yscale to reduce height
Snow Pic: https://i.imgur.com/Hrzn0I4.png
Perm: worldedit.brush.height
Desc: Flatten brush flattens terrain
- The -r
flag enables random off-axis rotation
- The -l
flag will work on snow layers
- The -s
flag disables smoothing
Perm: worldedit.brush.layer
Desc: Replaces terrain with a layer.
Example: /br layer 5 95:1 95:2 35:15 - Places several layers on a surface
Pic: https://i.imgur.com/XV0vYoX.png
Perm: worldedit.brush.cylinder
Desc: Creates a cylinder.
The -h flag creates hollow cylinders instead.
Perm: worldedit.brush.surface
Desc: Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation
Perm: worldedit.brush.ex
Desc: Shortcut fire extinguisher brush
Perm: worldedit.brush.gravity
Desc: This brush simulates the affect of gravity.
The -h flag makes it affect blocks starting at the world's max y, instead of the clicked block's y + radius.
Perm: worldedit.brush.clipboard
Desc: Chooses the clipboard brush.
The -a flag makes it not paste air.
Without the -p flag, the paste will appear centered at the target location. With the flag, then the paste will appear relative to where you had stood relative to the copied area when you copied it.
Perm: worldedit.brush.butcher
Desc: Kills nearby mobs within the specified radius.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.
Perm: worldedit.brush.splatter
Desc: Sets a bunch of blocks randomly on a surface.
Pic: https://i.imgur.com/hMD29oO.png
Example: /br splatter stone,dirt 30 15
Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block.
Perm: worldedit.brush.height
Desc: This brush flattens terrain and creates cliffs.
- The -r
flag enables random off-axis rotation
- The -l
flag will work on snow layers
- The -s
flag disables smoothing
Perm: worldedit.brush.smooth
Desc: Chooses the terrain softener brush.
The -n flag makes it only consider naturally occurring blocks.
Perm: worldedit.brush.scatter
Desc: Set a number of blocks randomly on a surface each a certain distance apart.
The -o flag will overlay the block
Video: https://youtu.be/RPZIaTbqoZw?t=34s
(Help for the various masks. More Info)
Masks determine if a block can be placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple e.g. >[stone,dirt],#light[0][5],$jungle More Info: https://git.io/v9r4K
Desc: Offset a mask
Desc: percentage chance
Desc: Restrict to initial id
Desc: If there is a non air block
Desc: Restrict to initial data
Desc: Restricts blocks to within a specific radius range of the initial block
Desc: Restrict to surfaces (any solid block touching air)
Desc: expression mask
Desc: Negate another mask
Desc: in a specific biome. For a list of biomes use //biomelist
Desc: inside the provided selection
Desc: Adjacent to a specific number of other blocks
Desc: Restrict to specific terrain angle
The -o flag will only overlayExample: /[0d][45d]
Explanation: Allows any block where the adjacent block is between 0 and 45 degrees.
Example: /[3][20]
Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below
Desc: inside the player's selection
Desc: Restrict to initial x axis
Desc: Restrict to specific sky light levels
Desc: Restrict to specific block light levels
Desc: Restrict to specific opacity levels
Desc: Restricts to blocks with light (sky or emitted)
Desc: Restrict to specific block brightness
Desc: If there is a solid block
Desc: Always true
Desc: Restrict to blocks without light (sky or emitted)
Desc: Always false
Desc: Restrict to initial block id and data
Desc: above a specific block
Desc: sides with a specific number of other blocks
Desc: Restrict to walls (any block n,e,s,w of air)
Desc: Restrict to initial z axis
Desc: Restrict to initial y axis
Desc: below a specific block
Desc: Use simplex noise as the mask
Desc: Restrict to specific light levels
Desc: If there is a solid block
(Help for the various patterns. More Info)
Patterns determine what blocks are placed
- Use [brackets] for arguments
- Use , to OR multiple e.g. #surfacespread[10][#existing],andesite More Info: https://git.io/vSPmA
Desc: Offset a pattern
Desc: Apply a pattern depending on a mask
Desc: Only change the block id
Desc: Randomly spread blocks
Desc: Only place a block once while a pattern is in use
Use with a brush when you don't want to apply to the same spot twice
Desc: Use the block closest to a specific color
Desc: Use the blocks in your clipboard as the pattern
Desc: Use the block that is already there
Desc: Set the biome
Desc: Only change the block data
Desc: Expression pattern: http://wiki.sk89q.com/wiki/WorldEdit/Expression_syntax
Desc: Offset the pattern to where you click
Desc: Saturate the existing block with a color
Desc: Darken the existing block
Desc: A darker block based on the existing terrain angle
Desc: Desaturated color of the existing block
Desc: Average between the existing block and a color
Desc: Places your full clipboard at each block
Desc: Only place a block once in a column while a pattern is in use
Desc: Block data based on the existing terrain angle
Desc: Lighten the existing block
Desc: Use the pattern's id and the existing blocks data with the provided mask
- Use to replace slabs or where the data values needs to be shifted instead of set
Desc: The pattern will not be provided the z axis info.
Example: #!x[#!z[#~[#l3d[pattern]]]]
Desc: Applies to only blocks on a surface. Selects a block from provided pattern with a given ranomized offset [0, ). e.g. Use #existing
to randomly offset blocks in the world, or #copy
to offset blocks in your clipboard
Desc: Randomly spread solid blocks
Desc: Use the x,z coordinate to pick a block from the list
Desc: The pattern will not be provided the y axis info
Desc: Use the x,y,z coordinate to pick a block from the list
Desc: Sequentially set blocks from a list of patterns
Desc: The pattern will not be provided the z axis info
Desc: Use simplex noise to randomize blocks
(Help for the various transforms. More Info)
Transforms modify how a block is placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple More Info: https://git.io/v9KHO
Desc: Offset transform
Desc: All changes will be rotate around the initial position
Desc: All changes will be scaled
Desc: Always use a specific pattern
Desc: Use the x,y,z coordinate to pick a transform from the list
Desc: Sequentially pick from a list of transform
Desc: Random offset transform
(Create a world from images: More Info)
Perm: worldedit.anvil.cfi
Desc: Resend the CFI chunks
Perm: worldedit.anvil.cfi
Desc: Select a mask
Perm: worldedit.anvil.cfi
Desc: Select a pattern
Perm: worldedit.anvil.cfi
Desc: Color the terrain using only blocks
Provide an image, or worldedit mask for the 2nd argument to restrict what areas are colored
The -w (disableWhiteOnly) will randomly apply depending on the pixel luminance
Perm: worldedit.anvil.cfi
Desc: Select an image
Perm: worldedit.anvil.cfi
Desc: Create some snow
Perm: worldedit.anvil.cfi
Desc: Set the terrain height either based on an image heightmap, or a numeric value.
Perm: worldedit.anvil.cfi
Desc: Cancel creation
Perm: worldedit.anvil.cfi
Desc: Set the biome in specific parts of the map.
- If an image is used, the biome will have a chance to be set based on how white the pixel is (white #FFF = 100% chance) - The whiteOnly parameter determines if only white values on the image are set - If a mask is used, the biome will be set anywhere the mask applies
Perm: worldedit.anvil.cfi
Desc: Change the block directly above the floor (default: air)
e.g. Tallgrass
Perm: worldedit.anvil.cfi
Desc: Generate vanilla caves
Perm: worldedit.anvil.cfi
Desc: Use a specific pattern and settings to generate ore
Perm: worldedit.anvil.cfi
Desc: Generate the vanilla ores
Perm: worldedit.anvil.cfi
Desc: Download the current image
Perm: worldedit.anvil.cfi
Desc: Populate a schematic on the terrain
- Change the mask (e.g. angle mask) to only place the schematic in specific locations.
- The rarity is a value between 0 and 100.
- The distance is the spacing between each schematic
Perm: worldedit.anvil.cfi
Desc: Info about using brushes with CFI
Perm: worldedit.anvil.cfi
Desc: This is enabled by default, randomization will add some random variation in the blocks used to closer match the provided image.
If disabled, the closest block to the color will always be used.
Randomization will allow mixing biomes when coloring with biomes
Perm: worldedit.anvil.cfi
Desc: Create the world
Perm: worldedit.anvil.cfi
Desc: Set the floor and main block
Perm: worldedit.anvil.cfi
Desc: Increase or decrease biome priority when using blockBiomeColor.
A value of 50 is the default
Above 50 will prefer to color with biomes
Below 50 will prefer to color with blocks
Perm: worldedit.anvil.cfi
Desc: Set the floor (default: grass)
Perm: worldedit.anvil.cfi
Desc: Set the main block (default: stone)
Perm: worldedit.anvil.cfi
Desc: Smooth terrain within an image-mask, or worldedit mask
- You can use !0 as the mask to smooth everything
- This supports smoothing snow layers (set the floor to 78:7)
- A good value for radius and iterations would be 1 8.
Perm: worldedit.anvil.cfi
Desc: Set the complexity for coloring
Filter out blocks to use based on their complexity, which is a measurement of how much color variation there is in the texture for that block.
Glazed terracotta is complex, and not very pleasant for terrain, whereas stone and wool are simpler textures.
Using 0 73 for the min/max would use the simplest 73% of blocks for coloring, and is a reasonable value.
Perm: worldedit.anvil.cfi
Desc: Allow only specific blocks to be used for coloringblocks
is a list of blocks e.g. stone,bedrock,wool#clipboard
will only use the blocks present in your clipboard.
Perm: worldedit.anvil.cfi
Desc: Color the terrain using biomes.
Note: Biome coloring does not change blocks:
- If you changed the block to something other than grass you will not see anything.
Perm: worldedit.anvil.cfi
Desc: Set the thickness of the top layer
- A value of 0 is the default and will only set the top block
Perm: worldedit.anvil.cfi
Desc: Change the block used for water
e.g. Lava
Perm: worldedit.anvil.cfi
Desc: Teleport to the CFI virtual world
Perm: worldedit.anvil.cfi
Desc: Set the level water is generated at
Set the level water is generated at
- By default water is disabled (with a value of 0)
Perm: worldedit.anvil.cfi
Desc: Color terrain using glass
Perm: worldedit.anvil.cfi
Desc:
Perm: worldedit.anvil.cfi
Desc: Color the terrain using blocks and biomes.
Provide an image, or worldedit mask to restrict what areas are colored
The -w (disableWhiteOnly) will randomly apply depending on the pixel luminance
Perm: worldedit.anvil.cfi
Desc: Color the world using an image
Perm: worldedit.anvil.cfi
Desc: Change the block used for the base
e.g. Bedrock
Perm: worldedit.anvil.cfi
Desc: Set the thickness of the generated world
- A value of 0 is the default and will not modify the height
Perm: worldedit.anvil.cfi
Desc: Components menu
Perm: worldedit.anvil.cfi
Desc: Start CFI with an empty map as a base
Perm: worldedit.anvil.cfi
Desc: Start CFI with a height map as a base
This wiki is outdated, move to https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/
This Wiki is for Legacy Versions (1.8 - 1.12.2). Check here for 1.13+ versions: https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/