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Releases: britzl/ludobits

Ludobits 5.1.0

19 Mar 05:13
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CHANGE: The code for detecting ground and wall contact in platformer.lua has been improved
NEW: ground_contact and wall_contact messages are now dispatched from platformer.lua

Ludobits 5.0

09 Feb 12:47
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CHANGE: Removed deser()
FIX: Platformer wall jumping wasn't working as expected in the example
NEW: Support for moving platforms by parenting the player object

Ludobits 4.0.1

03 Feb 17:49
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FIX: Typo in deser.object()

Ludobits 4.0

03 Feb 17:14
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CHANGE: ludobits.m.input.* have been moved to https://github.com/britzl/defold-input
NEW: ludobits.m.deser for serialization of complex datastructures containing userdata

Ludobits 3.3

24 Jan 08:44
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NEW: Logger instances can now be called without specifying a logger level, thus defaulting to the DEBUG level:

local logger = require "ludobits.m.logger"
local log = logger.create("mylogger")

log.i("log entry using info level")
log.d("log entry using debug level")
log("log entry also using debug level")

Ludobits 3.2

16 Jan 06:08
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NEW: conway.lua

Ludobits 3.1

15 Jan 21:10
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NEW: Added perlin.lua

Ludobits 3.0.1

08 Jan 13:35
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FIX: signal.trigger() failed if message was nil even though it should be optional

Ludobits 3.0

01 Jan 20:40
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BREAKING CHANGE: Removed util.lerp() since it's covered by vmath.lerp()
NEW: ludobits.gamepad
NEW: util.clamp()

Ludobits 2.1

30 Dec 21:43
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NEW: ludobits.m.input.state now supports local input state instances. Useful for multiplayer games.