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Master Shader

I called it Master Shader but in fact the principal script is a shader with commented code explaining the main code that can be used to create a shader in ShaderLab language in Unity.

Shaders included here:

  • "Master Shader"

  • Alpha Channel

  • Replacement Shader (By RenderType)

  • Stencil

  • Kaleidoscope

  • Zoom

  • Light Intensity

  • Rotation (1080°)

  • Hologram

  • Toon (Basic)

  • Step/Smoothstep - Solid/Difuse (Transitions)

  • Circle (On Quad)

  • Circles (On Quad)

  • Skins

  • Time - SinTime - CosTime

  • Inputs y Outputs

  • Normal Map

  • Ambient Color

  • Difusse Reflection

  • Specular Reflection

  • Cubemap Reflection

  • Fresnel

  • Standard Surface

  • Shadow Map

  • Shadow Map URP

  • Simple Color with Shader Graph in URP

  • Difusse Reflection with Shader Graph in URP

  • Compute Shader

  • Sliced Fruit (Sphere Tracing)

  • Min Smooth Between Two Surfaces (Polynomial Smooth Minimum)

Unity 2021.3.4f1

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