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Feature/condition fire ruins #744

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Added event trigger for building caught fire
Added event trigger for building collapse poor maintenance

This allows for events to trigger their checks on events other than the start of a new game month.
Currently added trigger types include: Building catching fire, building being constructed, building deleted by player, etc.

Also adds the concept of 'context'.
For these new types of triggers, this is the type of building that is involved.

I.e. You can do thinkgs like fire off an event when the player places a specific type of building.
Or when a specific type of building (or even any type) catches fire.

Should support redoing the tutorials completely with events only.

crudelios and others added 30 commits April 7, 2024 17:32
If there‘s such a media type as well as background music, background music will play at lower volume and fadeout in the end.
…l funds that can be transferred

Also fix some small bugs
* Adding caravanserai complete message

* Update src/translation/english.c

---------

Co-authored-by: José Cadete <[email protected]>
…rom the campaign xml

This allows single scenarios to also use a custom image
Better sorting for overlays in Commerce overlay submenu.
Sort overlay hotkeys in config window in the same order as in-game overlay menu.
* Update italian.c

Please check this updated Italian translation

* Update italian.c

thanks to @luigimannoni for the review. fixed all the points.

* Update italian.c

fixed minor errors thanks to @Ouaz

* Update src/translation/italian.c

---------

Co-authored-by: José Cadete <[email protected]>
* feat: draw mausoleum desirability range

* add configuration for desirability range
* fix: cloud speed impacted by game speed

* fix clouds speed if paused or speed higher than 100

* fix variable name

* Improve cloud pausing and movement

---------

Co-authored-by: José Cadete <[email protected]>
* Move Warehousing icon outside the checkbox

to make the building setting more noticeable.
Use the checkmark icon for toggle on/off
Decrease saturation of Warehousing icon

* Add a "disabled" stockpile icon

Displayed when "stockpile to a warehouse" is not enabled

* Move stockpiling button to upper-right corner

* Smarter way to colorize the icon

By @crudelios, who else.^^
* Update spanish.c

-Correct some sentences, and reduce long sentences with synonyms to fit them in the text box.

* Update spanish.c

Fix

* Update spanish.c

One line was missing

* Update spanish.c

Fix 2

* Update spanish.c

fix 3

* Update spanish.c

fix 4

* Update spanish.c

another comma
crudelios and others added 28 commits October 3, 2024 11:17
- Move campaign code from "src/campaign" to "src/game/campaign"
- Make the original campaign share the same codebase as the custom campaigns, making things simpler
- Open save game dialog: Show more info about the current original/custom campaign, as well as more details about custom scenarios
- Allow user to go back from mission selection when being promoted
eng-rus, rus-eng map editor
You can download localization files here https://github.com/eugenikus8/Caesar-3-map-editor-rus
* Update russian.c

* Update russian.c

* Update russian.c

* Update russian.c

* Update russian.c
- On par with latest english.c (Jun 23, 2024 - a58ce6e)
added 2 new line
There's a specific function that requires the newer version
Increase auxiliary archer health by 10 (needs more combat testing compared to aux. javelins)
* do not allow ghost enemies to attack and viceversa

* fix invasion points randomization
* Update german.c

update of alot

* Update german.c

minor change

* Update german.c

minor changes to wording in new campaign overview

* Update german.c

minor changes again
Added event trigger for building caught fire
Added event trigger for building collapse poor maintenance
@UberWaffe UberWaffe closed this Jan 15, 2025
@UberWaffe
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Apologies, wrong base branch used as merge.
Meant to be for Augustus.
PEBKAC error.

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