Releases: byteduck/GLCraft
Releases · byteduck/GLCraft
Beta 0.1
Oh boy! Lots of stuff was added in this update.
To name the important stuff:
- Multiplayer!
- Dedicated server!
- Separation into client & server, meaning that when you run a singleplayer world it is actually running a local server. Also, that way code changes can be made in one place instead of one for singleplayer and one for multiplayer!
- Commands!
- Lighting!
- Better inventory management!
- Settings menu!
- Fullscreen that scales to HiDPI displays!
- Efficiency in world generation, rebuilding chunks, and rendering!
- Much more that I probably forgot about because It's been a while since I've spent a lot of time on this!
- Of course, bug fixes! (And new bugs, probably.)
GLCraft can be downloaded as always at http://www.codepixl.net/GLCraft
Alpha 0.0.9
This is a big release!
Here are just some of the things added this time around:
- World Saving/Loading
- Redesigned GUI
- Easier plugin loading (Just put the jar files in your plugins directory!)
- HUGE performance improvements (We're talking doubling/tripling FPS!)
- Furnaces
- Iron Ingots, Gold Ingots, Diamonds, Coal
- Cobblestone
- Pathfinding
- Drag-and-drop inventory management
- Bigger inventory
- Bluestone ore and compressed blustone
- Water physics
- Water is clear now, and water levels render more smoothly
- Doors
- Lots and lots of bugfixes
- I cannot stress this enough, LOTS AND LOTS OF BUGFIXES!
Alpha 0.0.8_a
There were some bugs in 0.0.8 when the game was run as a jar, but they're fixed now. Whoops!
Alpha 0.0.8
This is GLCraft Alpha 0.0.8! Some stuff that was added:
- A texture pack system!
- Bugfixes!
- A crash handling system and a bug report system!
- New textures made by CodedGoat!
- Looks 50% nicer!
- Now with 10% more beaches!
- Crafting tables!
- Pickaxes for faster digging!
- Chests to store all of your stuff!
The update will be pushed automatically to your launcher soon!