2018.2
Features:
- Major overhaul of the 3D model, including:
- Thicker wings with a more rounded leading edge
- Improved taxi and landing lights, VHF antennas and recessed fuel caps
- Model ribs to show through broken wing
- Improvements to tail and rudder, including animated rudder cables
- Cowling now protrudes around the nose
- Front windshield redesign to allow for proper vent fittings
- Tie-down connections on the wing look a little more realistic
- Added a vent line pipe to the left wing
- New landing gear strut steps and improved strut to fuselage connection
- Improved textures of air intake, cockpit bars, trim wheel, propeller, glare shield, tires
- Add two sided prop blur to livery system
- Moved panel upwards
- Improved flap model and animation
- New exterior door handles and relocated bottom door hinges
- Added GPS device with a new texture and added mount
- Added rudder pedal push rod model, sump port models, animated cabin air vent, engine compartment vent, wing vent holes, elevator trim tab
- New disc brakes, cowling handhold, animated oil door and cap, animated fuel caps
- Improved ground equipment
- The f key can be used to toggle the flash light
- Changes to the FDM:
- Allow aerodynamic interaction between the aircraft and AI traffic models
- Make the pitch axis less sensitive to control. Increase the adverse yaw, also results in a better slip-skid-ball behaviour
- Added a new HD livery: N73429
- Improved sounds:
- Better engine sound based on a real recording
- New idle engine sound which is cross-faded with the regular engine sound so that it is only perceived at low RPMs. It has that characteristic "rumbling" of low RPM
- New crank and engine start sounds, much improved from the default ones. In particular, the engine now starts with a large "thump" just like a real engine does
- New sound for when the engine is cut, also based on a real 172 recording
- New sounds for the primer lever, a low volume squeak sound based on reference videos of startup procedures
- Added registrations to the bottom wing of all liveries
- Implemented engine damage when flying at a RPM higher than the red mark
- More advanced oil management and consumption calculation
- Improved hydrodynamic modeling
- Support mooring (including rope and buoy animation) and spawning at a seaport
Fixes:
- Animation of primer and carburettor heat levers so that they don't just flip between their binary positions
- Autopilot buttons are now animated
- Applied shadow effect to more objects in the cabin
- Fixed a bug with the control lock being added to a hidden yoke
- Fix some switches in the KMA 20 instrument changing the dials in the two radio's below it
- Improved DME clickspots
- Nose wheel is no longer buried in the ground
- Fix collision of beacon lights with beacon lamp model
Major thanks to @wlbragg and @gilbertohasnofb for improving the 3D model, textures and sounds so much!
People who have contributed to the 2018.2 release:
- @wlbragg (3D model) and @gilbertohasnofb (textures and sounds)
- @dany93 (FDM, HDM)
- @andgi (HDM, mooring code)
- @mathieugouin (radio stack)
- @legoboyvdlp (engine damage)
- @ltoenning @edward-p @Zaretto @it0uchpods @gftg85 @bcoconni (miscellaneous fixes)
- @tonghuix @okroth (opening issues and advice)
See release/2018.2
for any additional fixes added to this release.
Note: this aircraft is the default aircraft in FlightGear. Manually downloading it is not necessary.