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cakester/moneycatcher
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Name: Xiaoyun Ma Student Number: 20295795 User-id: xyma Assignment: A5 The final executable was compiled on this machine: gl23 How to invoke my program: 1. the executable must be in the same directory as pc.lua 2. go into bash, type: bash 3. setup LD_LIBRARY_PATH variable and run the game, type: LD_LIBRARY_PATH=./fmod/api/lib ./game extra note: on some computers you need to specify the full path, ie starting with root '/', if you were run this program on a 32 bit computer you need a different library for sound How to use my extra features: use arrow keys (left, right, up) to control the game, type 'n' for new game, type 'q' to quit, type 's' to show skybox only I have created the following data files, which are in the data directory:none My program assumes the following: Objectives: 1. alpha blending 2. projected shadow 3. reflection of the wall 4. texture mapping 5. skybox 6. animation at the end (after you got bombed) 7. particle systems for the tip of the bomb 8. 3d modeling of the puppet and the building 9. collision detection 10. background music
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